Having a bit of a blond moment here: How do I make it so you can run on a map that you normally can't?
Having a bit of a blond moment here: How do I make it so you can run on a map that you normally can't?
Change the type under the header tab, map options to route, city etc.
I have two Routes (one used to be something else, I forget what) and I made all the options under 'Map Options' identical, but it still doesn't work... Hmm...
o_o
@HackMew: I'm not going neeaaar mirage island :P wrong ROM for a start
I've searched this whole thread, but no luck; When I enter this new map I made using a warp, the game resets it's self. Then, when I try to go to the new map again, the game freezes. Help would be appreciated :)
Thanks.
One more, the main text editor is Advance Text, that is not compatible Pokemon Emerald. I'm not sure why. Is there a good text editor to go with Pokemon Emerald?
I'm afraid you are going to have to script. Some good scripting programs are XSE and PKSV. There are tons of tutorials in the Documents & Tutorials section.
Thanks.
One more, the main text editor is Advance Text, that is not compatible Pokemon Emerald. I'm not sure why. Is there a good text editor to go with Pokemon Emerald?
I'm afraid you are going to have to script. Some good scripting programs are XSE and PKSV. There are tons of tutorials in the Documents & Tutorials section.
How would I go about removing scenes from the intro scene? Like I want to remove the option to name your rival.
There is no program like that? Ugh..
A hex editor and table file.
He said text not scripts :P
All ASM from what I know.
A-text sucks. A hex editor is the best way to go if you only want to edit text. To make a more interesting hack try to learn scripting kay.
Are you trying to edit overworld sprites or trainer sprites?
For overworld sprites use Overworld Editer RE which you can get in HackMew's tool thread (sorry I can't post links yet).
For trainer sprites, use unLZ GBA, you can also get the hacked version from HackMew's thread. Trainer sprites start at 1499 in unLZ GBA for Fire Red, not sure about other roms but they should be in that general area.
Could anyone explain how to use the preparemsg command in XSE?
Thanks, in advance.