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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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IceGod64

In the Lost & Found bin!
624
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15
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  • So, does anyone know how to make battle music actually start from the BEGINNING every time? I hate how it'll sometimes start midway through or near the end, depending on when you encounter.
     
    81
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    15
    Years
  • Just a quick question. I recently upgraded to the latest version of Pokemon Essentials, it was all fine apart from when I came to making a regional dex possible. When I did this on the old version it was fairly simple, I simply removed the line in Compiler that said 'regional numbers cannot be zero' (or words to that effect). I did this again this morning but it is still tell me that I can't have 0 as a number. Is there something else I have to do?
     

    KitsuneKouta

    狐 康太
    442
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    14
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    • Seen Nov 20, 2017
    So, does anyone know how to make battle music actually start from the BEGINNING every time? I hate how it'll sometimes start midway through or near the end, depending on when you encounter.
    You may want to try erasing the audio.dll. It solves most music related problems. Alternatively, you could try modifying the script to remove the part that starts the music, then put it in the event instead (although I don't remember how to time it right in an event).

    @Speedblitza: I had the same problem before. I just opened up the script editor and searched for every reference to "Arial" and replaced it with the name of the font I wanted. I'm not sure why it doesn't work right, but I'd appreciate if someone could explain it.
     
    69
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    14
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    • Seen Sep 26, 2016
    You may want to try erasing the audio.dll. It solves most music related problems. Alternatively, you could try modifying the script to remove the part that starts the music, then put it in the event instead (although I don't remember how to time it right in an event).

    @Speedblitza: I had the same problem before. I just opened up the script editor and searched for every reference to "Arial" and replaced it with the name of the font I wanted. I'm not sure why it doesn't work right, but I'd appreciate if someone could explain it.

    Thank you so much!
    But there must be an other solution. On my old computer I never had this problems.

    Another Question: How can I change the colour of this?


    Uploaded with ImageShack.us
     

    carmaniac

    Where the pickle surprise at?
    671
    Posts
    15
    Years
  • Thank you so much!
    But there must be an other solution. On my old computer I never had this problems.

    Another Question: How can I change the colour of this?


    Uploaded with ImageShack.us

    This has been answered before a few pages back though I think it's lost.
    BOXTEXTBASECOLOR=Color.new(248,248,248)
    BOXTEXTSHADOWCOLOR=Color.new(104,88,112)
    There should be in pokebattle_actualscene that contains BOXTEXTBASECOLOR which is what you need to search for and just replace it with the code above which turns it to white.
     
    6
    Posts
    13
    Years
    • Seen Dec 4, 2010
    Plizz.... HELP ME!
    ------------------------
    ---------------------------
    Pokemon Fiolet version
    ---------------------------
    Exception: NoMethodError

    Message: undefined method `>' for nil:NilClass

    RPG__Sprite:112:in `effect?'

    RPG__Sprite:397:in `effect?'

    RPG__Sprite:396:in `each'

    RPG__Sprite:396:in `effect?'

    AnimationSprite:27:in `update'

    AnimationSprite:81:in `update'

    AnimationSprite:80:in `each'

    AnimationSprite:80:in `update'

    Scene_Map:47:in `updateSpritesets'

    Scene_Map:41:in `each'



    This exception was logged in ./errorlog.txt.
     
    69
    Posts
    14
    Years
    • Seen Sep 26, 2016
    So, does anyone know how to make battle music actually start from the BEGINNING every time? I hate how it'll sometimes start midway through or near the end, depending on when you encounter.

    This is a bug from the newest version of pokemon essentials. Try looking for an older version.

    How can I animate a trainer sprite?
     

    cesa

    Teh Game Developah
    68
    Posts
    14
    Years
  • Need some help D:

    I have made some decent progress of my game and decided to give it to some players in my game forums to test and search for bugs, but, I don't know what files to include in their game folder and which not.

    I have this files and folders:
    Audio
    Data
    Fonts
    Graphics
    PBS
    animaker.exe
    animaker.txt
    battlebg.zip
    Editor.exe
    Editor.ini
    extendtext.exe
    extendtext.txt
    Game.exe
    game.ini
    Game.rxproj
    gif.dll
    intl.txt
    knownpoint.bmp
    RGSS102E.dll
    rubyscreen.dll
    selpoint.bmp
    wiimote.dll

    Please, help. (I know some files are obvious to include, like game.exe, but really need help on this)
     

    KitsuneKouta

    狐 康太
    442
    Posts
    14
    Years
    • Seen Nov 20, 2017
    Need some help D:

    I have made some decent progress of my game and decided to give it to some players in my game forums to test and search for bugs, but, I don't know what files to include in their game folder and which not.

    I have this files and folders:
    Audio
    Data
    Fonts
    Graphics
    PBS
    animaker.exe
    animaker.txt
    battlebg.zip
    Editor.exe
    Editor.ini
    extendtext.exe
    extendtext.txt
    Game.exe
    game.ini
    Game.rxproj
    gif.dll
    intl.txt
    knownpoint.bmp
    RGSS102E.dll
    rubyscreen.dll
    selpoint.bmp
    wiimote.dll

    Please, help. (I know some files are obvious to include, like game.exe, but really need help on this)
    That's not an essentials related question, but here's the answer: in RMXP, go to File>Compress Game Data and check the "create encrypted archive" option. This will make it to where they can't take any resources, modify scripts, etc., and you can still send them the game.

    @SpeedBlitza: Luka SJ made a tutorial for doing that. It should be called "Merry Christmas" or something, since it was released as a present to the community. From what I've heard, you should follow the directions on the wiki since the ones in the thread aren't completely accurate.
     

    Conan Edogawa

    One Truth Prevails
    1,061
    Posts
    15
    Years
  • I got this message when adding a new pokemon and trying to playtest it:

    ---------------------------
    Exception: RuntimeError

    Message: Required entry Compatibility is missing or empty in section 494 (PBS/pokemon.txt)

    Compiler:2169:in `pbCompilePokemonData'

    Compiler:2160:in `each'

    Compiler:2160:in `pbCompilePokemonData'

    Compiler:2159:in `each'

    Compiler:2159:in `pbCompilePokemonData'

    Compiler:2145:in `pbEachFileSection'

    Compiler:1587:in `pbEachFileSectionEx'

    Compiler:1587:in `pbEachFileSection'

    Compiler:2145:in `pbCompilePokemonData'

    Compiler:2143:in `open'



    This exception was logged in ./errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------

    I know I need to do something with the Compiler script and those lines specifically, but I figured it would be better to ask what I should do rather than experimenting in case I screw the game up.
     

    carmaniac

    Where the pickle surprise at?
    671
    Posts
    15
    Years
  • I got this message when adding a new pokemon and trying to playtest it:

    ---------------------------
    Exception: RuntimeError

    Message: Required entry Compatibility is missing or empty in section 494 (PBS/pokemon.txt)

    Compiler:2169:in `pbCompilePokemonData'

    Compiler:2160:in `each'

    Compiler:2160:in `pbCompilePokemonData'

    Compiler:2159:in `each'

    Compiler:2159:in `pbCompilePokemonData'

    Compiler:2145:in `pbEachFileSection'

    Compiler:1587:in `pbEachFileSectionEx'

    Compiler:1587:in `pbEachFileSection'

    Compiler:2145:in `pbCompilePokemonData'

    Compiler:2143:in `open'



    This exception was logged in ./errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------

    I know I need to do something with the Compiler script and those lines specifically, but I figured it would be better to ask what I should do rather than experimenting in case I screw the game up.
    Did you compile the game in the editor before trying to play the game? As that's the only reason I can think of with that error.
     

    nmorr

    Takin a brake. -_-
    214
    Posts
    15
    Years
  • hey everyone, I have two questions.

    1. How to check how many pokemon the player has seen\caught.

    2. How to add a pokemon to the pokedex without seeing it in battle or having it.

    srry for the double post, but can SOMEONE please look at my question and answer it?? Please???

    Srry if the answr is obvious, I'm at noob at RGSS....sorta....:nervous:
     

    Conan Edogawa

    One Truth Prevails
    1,061
    Posts
    15
    Years
  • I tried compiling the game after adding the new pokemon, and got this error:
    ---------------------------
    Pokemon Essentials
    ---------------------------
    Exception: RuntimeError

    Message: Required entry Compatibility is missing or empty in section 494 (PBS/pokemon.txt)

    Compiler:2169:in `pbCompilePokemonData'

    Compiler:2160:in `each'

    Compiler:2160:in `pbCompilePokemonData'

    Compiler:2159:in `each'

    Compiler:2159:in `pbCompilePokemonData'

    Compiler:2145:in `pbEachFileSection'

    Compiler:1587:in `pbEachFileSectionEx'

    Compiler:1587:in `pbEachFileSection'

    Compiler:2145:in `pbCompilePokemonData'

    Compiler:2143:in `open'



    This exception was logged in ./errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------

    I checked and copied the format Arceus was in (while editing it to fit my pokemon) and after rechecking it I still couldn't figure out why I got this error.
     

    cesa

    Teh Game Developah
    68
    Posts
    14
    Years
  • Hey, have an error when trying yo buy in the PokeMart. I get this error:

    1zeyu5i.jpg


    Please, need help.

    Thanks,
    Cesa
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    How can I make it possible to have more than 7 autotiles for one tileset?
    You don't.

    If you're that short on space, what you could do is spend a lot of time in Paint cutting up the autotiles into pieces and sticking them together in all the possible combinations, so you can use them as individual tiles rather than needing an autotile (see attached). Save the 7 allowed autotiles for animated ones.

    Note that the possible combinations may be different depending on the autotile.


    srry for the double post, but can SOMEONE please look at my question and answer it?? Please???

    Srry if the answr is obvious, I'm at noob at RGSS....sorta....:nervous:
    It's already been answered, as you would see if you did a bit of reading.
     
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