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Soul Hackers {Now Recruiting}

WillPowerPedro

https://soundcloud.com/cammdavidson
266
Posts
14
Years
    • Age 23
    • Seen Jan 9, 2022
    Hey, Bolens. Now that I have my own hack, I indexed some Black and White Sprites so I could put it in my game, but I was wondering if you wanted to use them. Do you wanna?
     

    Bolens

    Soul Hacker
    359
    Posts
    14
    Years
    • Age 30
    • PA
    • Seen Aug 22, 2016
    Hey, Bolens. Now that I have my own hack, I indexed some Black and White Sprites so I could put it in my game, but I was wondering if you wanted to use them. Do you wanna?

    Yeah, I could probably fit them in somewhere. Also, on another note, I am waiting for some new music so hopefully you can insert it in. Hopefully it turns out good!
     

    Bolens

    Soul Hacker
    359
    Posts
    14
    Years
    • Age 30
    • PA
    • Seen Aug 22, 2016
    Hey, did you see my Fakemon Spirites?

    Yeah, they need some work though. I'll admit Fakemon making is not my area of expertise, but I do believe better results can be achieved. Pretty good for now. I have been thinking if we should include Fakemon in the game. I have heard many opinions with everyone saying it will ruin the game, and etc. I want to prove them wrong. I want to show both the game and Fakemon can flow together. Hope you keep making more, looking good!
     

    WillPowerPedro

    https://soundcloud.com/cammdavidson
    266
    Posts
    14
    Years
    • Age 23
    • Seen Jan 9, 2022
    Bolens, I know how to insert the music, but does the music fit the proper voicegroup?
     

    Bolens

    Soul Hacker
    359
    Posts
    14
    Years
    • Age 30
    • PA
    • Seen Aug 22, 2016
    Bolens, I know how to insert the music, but does the music fit the proper voicegroup?

    Well, that I don't know as of yet, because I am still waiting for the music to come. Will give more info when music is received.
     

    hackerofdarkness

    I have return
    186
    Posts
    14
    Years
  • Well Bolens sign me up just using a code I made
    Name:Abrahan
    Job:Tile Inserter,hero changer,co owner
    Proof:you know it because I used to be on your team
     
    Last edited:

    Bolens

    Soul Hacker
    359
    Posts
    14
    Years
    • Age 30
    • PA
    • Seen Aug 22, 2016
    Well, it has been a long time, and I finally got around to uploading the Alpha 1 for the hack. I goes to the end of the first gym. I am about to start scripting Route 2, but I need someone to map it first. I will PM the mapper when I decide who it is going to be so they can map Route 2 and maybe even Fraisso Forest. Other than that I also would like to see if anyone on this team can make OW's of these pictures. I just need there standing and walking sets in normal 16x32 dimensions. The pictures are below, thanks.

    MaskOfIce.gif


    Cart.gif


    Shum.gif
     

    Bolens

    Soul Hacker
    359
    Posts
    14
    Years
    • Age 30
    • PA
    • Seen Aug 22, 2016
    Have you even check what I wanted to applied for bolens

    No, I finally saw your post. That's great that you can co-own the hack, it can get a little hectic. As of right now, it is going smoothly though. Your on the team, and I was wondering if you could try to make OW's of the pictures I posted. It would help out greatly. If not, that's fine. Nice to see you on the team again.
     

    Crysalus

    Rides a mantine to school.
    26
    Posts
    13
    Years
    • Seen Dec 27, 2010
    Application

    Skills: Scripting
    Proof of work:
    #org $start
    lock
    faceplayer
    message $1
    boxset 6
    checkgender
    compare LASTRESULT 0x0
    if b_true goto $boy
    compare LASTRESULT 0x1
    if b_true goto $girl
    end

    #org $boy
    message $2
    boxset 6
    applymovement 1 $mmove
    applymovement 0xFF $mmove
    pausemove 0x0
    message $3
    boxset 6
    setvar 0x8000 0x1
    release
    end

    #org $girl
    message $2
    boxset 6
    applymovement 1 $fmove1
    pausemove 0x0
    pause 0x15
    applymovement 1 $fmove2
    pausemove 0x0
    message $4
    boxset 6
    setvar 0x8001 0x1
    release
    end

    #org $trytoleave
    jingle
    applymovement 1 $ding
    pausemove 0x0
    message $5
    boxset 6
    applymovement 0xFF $comeback
    pausemove 0x0
    end

    #org $pokeball1
    lock
    checkflag 0x828
    if b_true goto $done
    #raw 0x75 0x01 0x00 0x0A 0x03
    message $pb1
    boxset 5
    #raw 0x76
    compare LASTRESULT 0x0
    if b_true goto $notthatpokeball
    bufferpokemon 0x1 0x1
    givepokemon 1 5 0
    fanfare 0x13E
    message $pb1a
    boxset 4
    waitfanfare
    #raw 0x68
    setflag 0x828
    message $pb1b
    boxset 5
    compare LASTRESULT 0x1
    if b_true gosub $name
    message $pb1c
    boxset 6
    setflag 0x1200
    removesprite 2
    goto $rival
    end

    #org $pokeball2
    lock
    checkflag 0x828
    if b_true goto $done
    #raw 0x75 0x04 0x00 0x0A 0x03
    message $pb2
    boxset 5
    #raw 0x76
    compare LASTRESULT 0x0
    if b_true goto $notthatpokeball
    bufferpokemon 0x1 4
    givepokemon 4 5 0
    fanfare 0x13E
    message $pb2a
    boxset 4
    waitfanfare
    #raw 0x68
    setflag 0x828
    message $pb2b
    boxset 5
    compare LASTRESULT 0x1
    if b_true gosub $name
    message $pb2c
    boxset 6
    setflag 0x1201
    removesprite 3
    goto $rival
    end

    #org $pokeball3
    lock
    checkflag 0x828
    if b_true goto $done
    #raw 0x75 0x07 0x00 0x0A 0x03
    message $pb3
    boxset 5
    #raw 0x76
    compare LASTRESULT 0x0
    if b_true goto $notthatpokeball
    bufferpokemon 0x1 7
    givepokemon 7 5 0
    fanfare 0x13E
    message $pb3a
    boxset 4
    waitfanfare
    #raw 0x68
    setflag 0x828
    message $pb3b
    boxset 5
    compare LASTRESULT 0x1
    if b_true gosub $name
    message $pb3c
    boxset 6
    setflag 0x1202
    removesprite 4
    goto $rival
    end

    #org $pokeball4
    lock
    checkflag 0x828
    if b_true goto $done
    #raw 0x75 0x98 0x00 0x0A 0x03
    message $pb4
    boxset 5
    #raw 0x76
    compare LASTRESULT 0x0
    if b_true goto $notthatpokeball
    bufferpokemon 0x1 152
    givepokemon 152 5 0
    fanfare 0x13E
    message $pb4a
    boxset 4
    waitfanfare
    #raw 0x68
    setflag 0x828
    message $pb4b
    boxset 5
    compare LASTRESULT 0x1
    if b_true gosub $name
    message $pb4c
    boxset 6
    setflag 0x1203
    removesprite 5
    goto $rival
    end

    #org $pokeball5
    lock
    checkflag 0x828
    if b_true goto $done
    #raw 0x75 0x9B 0x00 0x0A 0x03
    message $pb5
    boxset 5
    #raw 0x76
    compare LASTRESULT 0x0
    if b_true goto $notthatpokeball
    bufferpokemon 0x1 155
    givepokemon 155 5 0
    fanfare 0x13E
    message $pb5a
    boxset 4
    waitfanfare
    #raw 0x68
    setflag 0x828
    message $pb5b
    boxset 5
    compare LASTRESULT 0x1
    if b_true gosub $name
    message $pb5c
    boxset 6
    setflag 0x1204
    removesprite 6
    goto $rival
    end

    #org $pokeball6
    lock
    checkflag 0x828
    if b_true goto $done
    #raw 0x75 0x9E 0x00 0x0A 0x03
    message $pb6
    boxset 5
    #raw 0x76
    compare LASTRESULT 0x0
    if b_true goto $notthatpokeball
    bufferpokemon 0x1 158
    givepokemon 158 5 0
    fanfare 0x13E
    message $pb6a
    boxset 4
    waitfanfare
    #raw 0x68
    setflag 0x828
    message $pb6b
    boxset 5
    compare LASTRESULT 0x1
    if b_true gosub $name
    message $pb6c
    boxset 6
    setflag 0x1205
    removesprite 7
    goto $rival
    end

    #org $pokeball7
    lock
    checkflag 0x828
    if b_true goto $done
    #raw 0x75 0x15 0x01 0x0A 0x03
    message $pb7
    boxset 5
    #raw 0x76
    compare LASTRESULT 0x0
    if b_true goto $notthatpokeball
    bufferpokemon 0x1 277
    givepokemon 277 5 0
    fanfare 0x13E
    message $pb7a
    boxset 4
    waitfanfare
    #raw 0x68
    setflag 0x828
    message $pb7b
    boxset 5
    compare LASTRESULT 0x1
    if b_true gosub $name
    message $pb7c
    boxset 6
    setflag 0x1206
    removesprite 8
    goto $rival
    end

    #org $pokeball8
    lock
    checkflag 0x828
    if b_true goto $done
    #raw 0x75 0x18 0x01 0x0A 0x03
    message $pb8
    boxset 5
    #raw 0x76
    compare LASTRESULT 0x0
    if b_true goto $notthatpokeball
    bufferpokemon 0x1 280
    givepokemon 280 5 0
    fanfare 0x13E
    message $pb8a
    boxset 4
    waitfanfare
    #raw 0x68
    setflag 0x828
    message $pb8b
    boxset 5
    compare LASTRESULT 0x1
    if b_true gosub $name
    message $pb8c
    boxset 6
    setflag 0x1207
    removesprite 9
    goto $rival
    end

    #org $pokeball9
    lock
    checkflag 0x828
    if b_true goto $done
    #raw 0x75 0x1B 0x01 0x0A 0x03
    message $pb9
    boxset 5
    #raw 0x76
    compare LASTRESULT 0x0
    if b_true goto $notthatpokeball
    bufferpokemon 0x1 283
    givepokemon 283 5 0
    fanfare 0x13E
    message $pb9a
    boxset 4
    waitfanfare
    #raw 0x68
    setflag 0x828
    message $pb9b
    boxset 5
    compare LASTRESULT 0x1
    if b_true gosub $name
    message $pb9c
    boxset 6
    setflag 0x1208
    removesprite 10
    goto $rival
    end

    #org $pokeball10
    lock
    checkflag 0x828
    if b_true goto $done
    #raw 0x75 0xAC 0x00 0x0A 0x03
    message $pb10
    boxset 5
    #raw 0x76
    compare LASTRESULT 0x0
    if b_true goto $notthatpokeball
    bufferpokemon 0x1 172
    givepokemon 172 5 0
    fanfare 0x13E
    message $pb10a
    boxset 4
    waitfanfare
    #raw 0x68
    setflag 0x828
    message $pb10b
    boxset 5
    compare LASTRESULT 0x1
    if b_true gosub $name
    message $pb10c
    boxset 6
    setflag 0x1209
    removesprite 11
    goto $rival
    end

    #org $pokeball11
    lock
    checkflag 0x828
    if b_true goto $done
    #raw 0x75 0xB3 0x00 0x0A 0x03
    message $pb11
    boxset 5
    #raw 0x76
    compare LASTRESULT 0x0
    if b_true goto $notthatpokeball
    bufferpokemon 0x1 179
    givepokemon 179 5 0
    fanfare 0x13E
    message $pb11a
    boxset 4
    waitfanfare
    #raw 0x68
    setflag 0x828
    message $pb11b
    boxset 5
    compare LASTRESULT 0x1
    if b_true gosub $name
    message $pb11c
    boxset 6
    setflag 0x120A
    removesprite 12
    goto $rival
    end

    #org $pokeball12
    lock
    checkflag 0x828
    if b_true goto $done
    #raw 0x75 0xEF 0x00 0x0A 0x03
    message $pb12
    boxset 5
    #raw 0x76
    compare LASTRESULT 0x0
    if b_true goto $notthatpokeball
    bufferpokemon 0x1 239
    givepokemon 239 5 0
    fanfare 0x13E
    message $pb12a
    boxset 4
    waitfanfare
    #raw 0x68
    setflag 0x828
    message $pb12b
    boxset 5
    compare LASTRESULT 0x1
    if b_true gosub $name
    message $pb12c
    boxset 6
    setflag 0x120B
    removesprite 13
    goto $rival
    end

    #org $name
    call 0x1A74EB
    return

    #org $notthatpokeball
    message $ntpb
    boxset 6
    release
    end

    #org $rival
    message $rival1
    boxset 6
    applymovement 14 $rivalmove1
    pausemove 0x0
    message $rival2
    boxset 6
    message $prof1
    boxset 6
    message $rival3
    boxset 6
    fadescreen 1
    warp 0x4 0x3 0xFF
    #raw 0x08 0x00 0x11 0x00
    movesprite 0x1 0xA 0x11
    pause 0x30
    fadescreen 0
    message $rivalisadumbass
    boxset 6
    message $rival4
    boxset 6
    checkflag 0x1200
    if b_true goto $rivalA
    checkflag 0x1201
    if b_true goto $rivalB
    checkflag 0x1202
    if b_true goto $rivalC
    checkflag 0x1203
    if b_true goto $rivalA
    checkflag 0x1204
    if b_true goto $rivalB
    checkflag 0x1205
    if b_true goto $rivalC
    checkflag 0x1206
    if b_true goto $rivalA
    checkflag 0x1207
    if b_true goto $rivalB
    checkflag 0x1208
    if b_true goto $rivalC
    checkflag 0x1209
    if b_true goto $rivalD
    checkflag 0x120A
    if b_true goto $rivalD
    checkflag 0x120B
    if b_true goto $rivalD
    end

    #org $rivalA
    #raw 0x8F 0x03 0x00
    compare 0x800D 0x0
    if 0x1 goto $charmander
    compare 0x800D 0x1
    if 0x1 goto $cyndaquil
    compare 0x800D 0x2
    if 0x1 goto $torchic
    end

    #org $rivalB
    #raw 0x8F 0x03 0x00
    compare 0x800D 0x0
    if 0x1 goto $squirtle
    compare 0x800D 0x1
    if 0x1 goto $totodile
    compare 0x800D 0x2
    if 0x1 goto $mudkip
    end

    #org $rivalC
    #raw 0x8F 0x06 0x00
    compare 0x800D 0x0
    if 0x1 goto $bulbasaur
    compare 0x800D 0x1
    if 0x1 goto $chikorita
    compare 0x800D 0x2
    if 0x1 goto $treecko
    compare 0x800D 0x0
    if 0x1 goto $pichu
    compare 0x800D 0x1
    if 0x1 goto $mareep
    compare 0x800D 0x2
    if 0x1 goto $elekid
    end

    #org $rivalD
    #raw 0x8F 0x03 0x00
    compare 0x800D 0x0
    if 0x1 goto $bulbasaur
    compare 0x800D 0x1
    if 0x1 goto $chikorita
    compare 0x800D 0x2
    if 0x1 goto $treecko
    end

    #org $bulbasaur
    applymovement 14 $bulbamove
    message $talk
    boxset 6
    setflag 0x1200
    setflag 0x1210
    removesprite 2
    message $getrivall
    boxset 6
    applymovement 14 $bulbaleave
    pausemove 0x0
    goto $leave
    end

    #org $charmander
    applymovement 14 $charmmove
    message $talk
    boxset 6
    setflag 0x1201
    setflag 0x1211
    removesprite 3
    message $getrivall
    boxset 6
    applymovement 14 $charmleave
    pausemove 0x0
    goto $leave
    end

    #org $squirtle
    applymovement 14 $squirmove
    message $talk
    boxset 6
    setflag 0x1202
    setflag 0x1212
    removesprite 4
    message $getrivall
    boxset 6
    applymovement 14 $squirleave
    pausemove 0x0
    goto $leave
    end

    #org $chikorita
    applymovement 14 $chikomove
    message $talk
    boxset 6
    setflag 0x1203
    setflag 0x1213
    removesprite 5
    message $getrivall
    boxset 6
    applymovement 14 $chikoleave
    pausemove 0x0
    goto $leave
    end

    #org $cyndaquil
    applymovement 14 $cyndamove
    message $talk
    boxset 6
    setflag 0x1204
    setflag 0x1214
    removesprite 6
    message $getrivall
    boxset 6
    applymovement 14 $cyndaleave
    pausemove 0x0
    goto $leave
    end

    #org $totodile
    applymovement 14 $totodmove
    message $talk
    boxset 6
    setflag 0x1205
    setflag 0x1215
    removesprite 7
    message $getrivall
    boxset 6
    applymovement 14 $totodleave
    pausemove 0x0
    goto $leave
    end

    #org $treecko
    applymovement 14 $treecmove
    message $talk
    boxset 6
    setflag 0x1206
    setflag 0x1216
    removesprite 8
    message $getrivall
    boxset 6
    applymovement 14 $treecleave
    pausemove 0x0
    goto $leave
    end

    #org $torchic
    applymovement 14 $torchmove
    message $talk
    boxset 6
    setflag 0x1207
    setflag 0x1217
    removesprite 9
    message $getrivall
    boxset 6
    applymovement 14 $torchleave
    pausemove 0x0
    goto $leave
    end

    #org $mudkip
    applymovement 14 $mudkimove
    message $talk
    boxset 6
    setflag 0x1208
    setflag 0x1218
    removesprite 10
    message $getrivall
    boxset 6
    applymovement 14 $mudkileave
    pausemove 0x0
    goto $leave
    end

    #org $pichu
    applymovement 14 $pichumove
    message $talk
    boxset 6
    setflag 0x1209
    setflag 0x1219
    removesprite 11
    message $getrivall
    boxset 6
    applymovement 14 $pichuleave
    pausemove 0x0
    goto $leave
    end

    #org $mareep
    applymovement 14 $mareemove
    message $talk
    boxset 6
    setflag 0x120A
    setflag 0x121A
    removesprite 12
    message $getrivall
    boxset 6
    applymovement 14 $mareeleave
    pausemove 0x0
    goto $leave
    end

    #org $elekid
    applymovement 14 $elekimove
    message $talk
    boxset 6
    setflag 0x120B
    setflag 0x121B
    removesprite 13
    message $getrivall
    boxset 6
    applymovement 14 $elekileave
    pausemove 0x0
    goto $leave
    end

    #org $leave
    message $imoff
    boxset 6
    applymovement 14 $outtahere
    pausemove 0x0
    removesprite 14
    setflag 0x121C
    message $ithinkyour
    boxset 6
    setflag 0x82F
    applymovement 1 $backroom
    pausemove 0x0
    removesprite 1
    setflag 0x121D
    setvar 0x8A00 0x0001
    release
    end
    are u
    #org $done
    message $done1
    boxset 6
    release
    end

    $1 1 = \c\h01\h06Hello \v\h01! I see you've\narrived to get your pokemon!

    $2 1 = \c\h01\h06I've set out these 12\npokeballs for you to choose from,\lfollow me.

    $3 1 = \c\h01\h06The ones up here I would think\nare more suited to your\lpersonality,but feel free to look\lat the other ones

    $4 1 = \c\h01\h06The ones down here I would think\nare more suited to your\lpersonality,but feel free to look\lat the other ones

    $5 1 = \c\h01\h06Hey! Come back! Dont you\nwant your pokemon?

    $pb1 1 = \c\h01\h06So you'll take the grass pokemon,\nBULBASAUR?

    $pb1a 1 = \c\h01\h02\v\h01 recieved a BULBASAUR!

    $pb1b 1 = \c\h01\h02Do you want to name this\nBULBASAUR?

    $pb1c 1 = \c\h01\h06I hope you and BULBASAUR\nbecome good friends.\pNow, th-

    $pb2 1 = \c\h01\h04So you'll take the fire pokemon,\nCHARMANDER?

    $pb2a 1 = \c\h01\h02\v\h01 recieved a CHARMANDER!

    $pb2b 1 = \c\h01\h02Do you want to name this\nCHARMANDER?

    $pb2c 1 = \c\h01\h06I hope you and CHARMANDER\nbecome good friends.\pNow, th-

    $pb3 1 = \c\h01\h07So you'll take the water pokemon,\nSQUIRTLE?

    $pb3a 1 = \c\h01\h02\v\h01 recieved a SQUIRTLE!

    $pb3b 1 = \c\h01\h02Do you want to name this\nSQUIRTLE?

    $pb3c 1 = \c\h01\h06I hope you and SQUIRTLE\nbecome good friends.\pNow, th-

    $pb4 1 = \c\h01\h06So you'll take the grass pokemon,\nCHIKORITA?

    $pb4a 1 = \c\h01\h02\v\h01 recieved a CHIKORITA!

    $pb4b 1 = \c\h01\h02Do you want to name this\nCHIKORITA?

    $pb4c 1 = \c\h01\h06I hope you and CHIKORITA\nbecome good friends.\pNow, th-

    $pb5 1 = \c\h01\h04So you'll take the fire pokemon,\nCYNDAQUIL?

    $pb5a 1 = \c\h01\h02\v\h01 recieved a CYNDAQUIL!

    $pb5b 1 = \c\h01\h02Do you want to name this\nCYNDAQUIL?

    $pb5c 1 = \c\h01\h06I hope you and CYNDAQUIL\nbecome good friends.\pNow, th-

    $pb6 1 = \c\h01\h04So you'll take the water pokemon,\nTOTODILE?

    $pb6a 1 = \c\h01\h02\v\h01 recieved a TOTODILE!

    $pb6b 1 = \c\h01\h02Do you want to name this\nTOTODILE?

    $pb6c 1 = \c\h01\h06I hope you and TOTODILE\nbecome good friends.\pNow, th-

    $pb7 1 = \c\h01\h06So you'll take the grass pokemon,\nTREECKO?

    $pb7a 1 = \c\h01\h02\v\h01 recieved a TREECKO!

    $pb7b 1 = \c\h01\h02Do you want to name this\nTREECKO?

    $pb7c 1 = \c\h01\h06I hope you and TREECKO\nbecome good friends.\pNow, th-

    $pb8 1 = \c\h01\h04So you'll take the fire pokemon,\nTORCHIC?

    $pb8a 1 = \c\h01\h02\v\h01 recieved a TORCHIC!

    $pb8b 1 = \c\h01\h02Do you want to name this\nTORCHIC?

    $pb8c 1 = \c\h01\h06I hope you and TORCHIC\nbecome good friends.\pNow, th-

    $pb9 1 = \c\h01\h07So you'll take the water pokemon,\nMUDKIP?

    $pb9a 1 = \c\h01\h02\v\h01 recieved a MUDKIP!

    $pb9b 1 = \c\h01\h02Do you want to name this\nMUDKIP?

    $pb9c 1 = \c\h01\h06I hope you and MUDKIP\nbecome good friends.\pNow, th-

    $pb10 1 = \c\h01\h05So you'll take the lightning pokemon,\nPICHU?

    $pb10a 1 = \c\h01\h02\v\h01 recieved a PICHU!

    $pb10b 1 = \c\h01\h02Do you want to name this\nPICHU?

    $pb10c 1 = \c\h01\h06I hope you and PICHU\nbecome good friends.\pNow, th-

    $pb11 1 = \c\h01\h04So you'll take the lightning pokemon,\nMAREEP?

    $pb11a 1 = \c\h01\h02\v\h01 recieved a MAREEP!

    $pb11b 1 = \c\h01\h02Do you want to name this\nMAREEP?

    $pb11c 1 = \c\h01\h06I hope you and MAREEP\nbecome good friends.\pNow, th-

    $pb12 1 = \c\h01\h06So you'll take the lightning pokemon,\nELEKID?

    $pb12a 1 = \c\h01\h02\v\h01 recieved an ELEKID!

    $pb12b 1 = \c\h01\h02Do you want to name this\nELEKID?

    $pb12c 1 = \c\h01\h06I hope you and ELEKID\nbecome good friends.\pNow, th-

    $talk 1 = I'll take this one.

    $getrivall 1 = \c\h01\h02v\h06 got a \v\h03!\pI've gotta train this puppy\lup!

    $rival1 1 = Daaaaad, do you know where the\ngameboy advance sp charger is???

    $rival2 1 = Hey! Dad! Why does \v\h01 get\na pokemon but I dont?

    $prof1 1 = Oh fine, you choose one aswell.

    $rival3 1 = Hell yeah!\nhmm which one should I pick...

    $rivalisadumbass 1 = About an hour later...

    $rival4 1 = Ok. I've decided, I'll pick...

    $done1 1 = I've already picked one pokemon,\nits rude to pick another.

    $imoff 1 = Right, imma go train, see ya\nDad, \v\h01!

    $ithinkyour 1 = \c\h01\\h06As I was saying, I think your\nready to try the pokemon league\lchallenge. Go to the closest town from\lhere, Plasschaser town.

    $ntpb 1 = Nah, I'll choose a different one

    #org $mmove
    #raw 0x11 0x11 0x11 0x11 0x11
    #raw 0x11 0x11 0x11 0xFE

    #org $fmove1
    #raw 0x02 0xFE

    #org $fmove2
    #raw 0x03 0xFE

    #org $ding
    #raw 0x62

    #org $comeback
    #raw 0x11

    #org $bulbamove
    #raw 0x10 0x10 0x10 0x10 0x12
    #raw 0x10 0x10 0x12 0x12 0x12
    #raw 0x12 0x12 0x10 0xFE

    #org $charmmove
    #raw 0x12 0x12 0x12 0x04 0xFE

    #org $squirmove
    #raw 0x10 0x10 0x10 0x10 0x12
    #raw 0x10 0x10 0x12 0x12 0x12
    #raw 0x12 0x10 0xFE

    #org $chikomove
    #raw 0x10 0x10 0x10 0x10 0x12
    #raw 0x10 0x10 0x12 0x12 0x12
    #raw 0x10 0xFE

    #org $cyndamove
    #raw 0x12 0x12 0x04 0xFE

    #org $totodmove
    #raw 0x12 0x04 0xFE

    #org $treecmove
    #raw 0x13 0x04 0xFE

    #org $torchmove
    #raw 0x10 0x10 0x10 0x10 0x13
    #raw 0x10 0x10 0x13 0x13 0x13
    #raw 0x10 0xFE

    #org $mudkimove
    #raw 0x13 0x13 0x04 0xFE

    #org $pichumove
    #raw 0x10 0x10 0x10 0x10 0x13
    #raw 0x10 0x10 0x13 0x13 0x13
    #raw 0x13 0x10 0xFE

    #org $mareemove
    #raw 0x10 0x10 0x10 0x10 0x13
    #raw 0x10 0x10 0x13 0x13 0x13
    #raw 0x13 0x13 0x10 0xFE

    #org $elekimove
    #raw 0x13 0x13 0x13 0x04 0xFE

    #org $bulbaleave
    #raw 0x13 0x13 0x13 0x10 0x10
    #raw 0x10 0x10 0x13 0x13 0x13
    #raw 0xFE

    #org $charmleave
    #raw 0x13 0x13 0x13 0x10 0x10
    #raw 0x10 0x10 0x10 0x12 0x10
    #raw 0x12 0x10 0x10 0x10 0x13
    #raw 0x13 0xFE

    #org $squirleave
    #raw 0x13 0x13 0x10 0x10 0x10
    #raw 0x10 0x13 0x13 0x13 0xFE

    #org $chikoleave
    #raw 0x13 0x10 0x10 0x10 0x10
    #raw 0x13 0x13 0x13 0xFE

    #org $cyndaleave
    #raw 0x13 0x13 0x10 0x10 0x10
    #raw 0x10 0x10 0x12 0x10 0x12
    #raw 0x10 0x10 0x10 0x13 0x13
    #raw 0xFE

    #org $totodleave
    #raw 0x13 0x10 0x10 0x10 0x10
    #raw 0x10 0x12 0x10 0x12 0x10
    #raw 0x10 0x10 0x13 0x13 0xFE

    #org $treecleave
    #raw 0x12 0x10 0x10 0x10 0x10
    #raw 0x10 0x13 0x10 0x13 0x10
    #raw 0x10 0x10 0x12 0x12 0xFE

    #org $torchleave
    #raw 0x12 0x10 0x10 0x10 0x10
    #raw 0x12 0x12 0x12 0xFE

    #org $mudkileave
    #raw 0x12 0x12 0x10 0x10 0x10
    #raw 0x10 0x10 0x13 0x10 0x13
    #raw 0x10 0x10 0x10 0x12 0x12
    #raw 0xFE

    #org $pichuleave
    #raw 0x12 0x12 0x10 0x10 0x10
    #raw 0x10 0x12 0x12 0x12 0xFE

    #org $mareeleave
    #raw 0x12 0x12 0x12 0x10 0x10
    #raw 0x10 0x10 0x12 0x12 0x12
    #raw 0xFE

    #org $elekileave
    #raw 0x12 0x12 0x12 0x10 0x10
    #raw 0x10 0x10 0x10 0x13 0x10
    #raw 0x13 0x10 0x10 0x10 0x12
    #raw 0x12 0xFE

    #org $outtahere
    #raw 0x10 0x10 0xFE

    #org $backroom
    #raw 0x11 0x11 0x11 0x11 0x11
    #raw 0x11 0x11 0x11 0xFE

    #org $rivalmove1
    #raw 0x10 0x10 0x10 0x10 0x10
    #raw 0x10 0x10 0x10 0x10 0x10
    #raw 0x10 0x12 0x12 0x12 0x04
    #raw 0xFE
    Past experience: Working with a couple teams and messing with roms
    Contact information: PM or at [email protected]
     

    Bolens

    Soul Hacker
    359
    Posts
    14
    Years
    • Age 30
    • PA
    • Seen Aug 22, 2016
    Skills: Scripting
    Proof of work:
    Past experience: Working with a couple teams and messing with roms
    Contact information: PM or at [email protected]

    Wow, super long script here. In all aspects it looks as it should, and I need another scripter. You fit what I need perfectly. Welcome aboard.
     

    Crysalus

    Rides a mantine to school.
    26
    Posts
    13
    Years
    • Seen Dec 27, 2010
    Thanks bolens, sorry for clogging up your thread, I have no idea how to put it in a spoiler box :/, and anyway, yeah just call on me once you need a script or something =D
     

    WillPowerPedro

    https://soundcloud.com/cammdavidson
    266
    Posts
    14
    Years
    • Age 23
    • Seen Jan 9, 2022
    Talking about scripts, if you need me to do any Basic Scripts, tell me, and I'll start workin' on it.

    P.S. I played it and it has a lot of tile and grammer errors. And that one script (script by the house, the lady) was super creepy. Other than that, it was a great game! ;)
     
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