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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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11
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13
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    • Seen Jul 20, 2011
    Male: 0x5a084c
    Female: 0x5a08ec
    Wow you're a godsend aren't you! A clean sweep of everybody's problems. Thanks a lot, found the map icon. RE finding the player's palette, did you mean to use VBA's viewer? There doesn't seem to be a way to choose which palette apart from background and foreground. and heh just to be greedy you don't happen to know where I can find the pokemon sprite for flying do you? Last question I promise:P
     
    15
    Posts
    13
    Years
  • I'm stuck with Prof. Birch on Emerald, so my questions are:

    1) Can I remove the part in the intro where you have to write your name and move it somewhere else?

    2) Is it possible to hide the Pokébal in his hand and the Lotad that comes out?

    compare question1 0x1 if 0x1 goto checkq2
    end

    #org @checkq2
    compare question2 0x1 if 0x1 goto question3

    3) How can I call this intro later in the game?

    I know there are some errors in this script, like the dynamic offset thing, but it was only a joke, so don't mind about that too much ^_^
     

    colcolstyles

    Yours truly
    1,588
    Posts
    15
    Years
  • Wow you're a godsend aren't you! A clean sweep of everybody's problems. Thanks a lot, found the map icon. RE finding the player's palette, did you mean to use VBA's viewer? There doesn't seem to be a way to choose which palette apart from background and foreground. and heh just to be greedy you don't happen to know where I can find the pokemon sprite for flying do you? Last question I promise:P

    The palettes that I was referring to are the ones on the right side (under the "Sprite" section"). Though there aren't numbers for the palettes, each row is a palette. So Palette 0 would be the first row, Palette 1 would be the second row, and so forth. If you compare the third row (Palette 2) with the seventh row (Palette 6), you should notice that the seventh row just looks like a washed out version of the third row.

    I think the flying pokemon sprite is at '0x4fbaf8'. Can you check that and make sure that we're thinking of the same thing?
     

    Poster

    Will pixel art for pizza
    193
    Posts
    13
    Years
  • I'm stuck with Prof. Birch on Emerald, so my questions are:

    1) Can I remove the part in the intro where you have to write your name and move it somewhere else?

    2) Is it possible to hide the Pokébal in his hand and the Lotad that comes out?

    compare question1 0x1 if 0x1 goto checkq2
    end

    #org @checkq2
    compare question2 0x1 if 0x1 goto question3

    3) How can I call this intro later in the game?

    I know there are some errors in this script, like the dynamic offset thing, but it was only a joke, so don't mind about that too much ^_^
    check asmknowledge 0x1
    compare LASTRESULT 0x1
    if 0x1 goto @canmakeallthreethingsyouasked
    end

    #org @canmakeallthreethingsyouasked
    callasm 0xWOOT
    return




    ...but yeah, all three require ASM knowledge. I also think no one has achieved No. 2 yet. (afaik)
     
    9
    Posts
    13
    Years
    • Seen Dec 28, 2012
    I had trouble locating some of the stuff but could some one help me find tools and documentation (hex/asm) for hacking Pokemon: Yellow version?
     
    15
    Posts
    13
    Years
  • check asmknowledge 0x1
    compare LASTRESULT 0x1
    if 0x1 goto @canmakeallthreethingsyouasked
    end

    #org @canmakeallthreethingsyouasked
    callasm 0xWOOT
    return




    ...but yeah, all three require ASM knowledge. I also think no one has achieved No. 2 yet. (afaik)
    So I need ASM... as I thought.
    Another reason to learn Assembly :D
     

    1st Gen FTW

    We only need 151.
    17
    Posts
    13
    Years
    • Seen Dec 12, 2011
    Is there any way to make Fire Red have more than one battle theme? For example, have a regular battle theme, gym leader theme, champion theme and maybe a rival theme? If so can you do it more than once?
     
    15
    Posts
    13
    Years
    • Seen Jan 8, 2011
    Does anyone know how to edit the grass tile animation? I've inserted some new grass tiles but I need to change the animation for when you step on it.
     

    Rayce

    Nooo0000OOB
    99
    Posts
    13
    Years
    • Age 27
    • USA
    • Seen Aug 23, 2014
    I've been trying to play hacks but A-ptch isn't working for me and I can't get the .isp patcher to download. Any help? If you need specifics PM me please
     
    94
    Posts
    13
    Years
    • Seen Nov 2, 2016
    If you download elitemap it should come with lips, the ips patches. Got to recommend it over spa just because it's what you'll be seeing more often.
     

    SPG

    Pyroblock
    88
    Posts
    13
    Years
    • Seen May 4, 2013
    ok im making a hack where i need to breed a hacked pokemon (custom sprite) with a real one ex mewtwo knight and mewtwo. and i cant find a tool where it can change what pokemon will come out of an egg (not a given one) or where what 2 pokemon are compatible to breed. so for another example mewtwo+mewtwo knight=shadow mew is this possible? or would i need to think of a new concept for my hack. sorry if this is the wrong thred/all ready posted
     

    Kevin

    kevin del rey
    2,686
    Posts
    13
    Years
  • I've been trying to play hacks but A-ptch isn't working for me and I can't get the .isp patcher to download. Any help? If you need specifics PM me please
    Are you patching the IPS/APS patches correctly? Can you explain how you patched it? Go here for some information on patching.
     
    26
    Posts
    13
    Years
    • Seen Aug 9, 2019
    I want to create a Warp, where.. The user gets transported from Route 1 to Rocket Hideout, is that possible? if so how can i do that.
     

    Kevin

    kevin del rey
    2,686
    Posts
    13
    Years
  • I want to create a Warp, where.. The user gets transported from Route 1 to Rocket Hideout, is that possible? if so how can i do that.
    Using Advance Map, you add a warp event to the map you want, and change the map/map bank to the other place that you wanted.
     
    25
    Posts
    16
    Years
    • Seen Mar 5, 2016
    So here's a noob question, but it may solve my problems.
    When you replace the front spite should you replace the back sprite for that pokemon at the same time?
     

    adhdguitar

    Newbie Pokémon Hacker
    210
    Posts
    13
    Years
    • Seen Jan 16, 2015
    I've asked this question before, but different people said different things and I didn't get a strait answer so here we go.

    Is it safe to increase the number of warps/person events/script events on a map, or increasing the size of the map without repointing data? And if not, how would I go about repointing the data? I didn't see any offsets for the raw map data listed in A-Map.
     

    Quilava's Master

    Shattered Dreams '13
    694
    Posts
    16
    Years
    • Seen Aug 14, 2023
    Since you didn't specify im I'mgoing to go ahead and assume youre you'reworkingT

    I've asked this question before, but different people said different things and I didn't get a strait answer so here we go.

    Is it safe to increase the number of warps/person events/script events on a map, or increasing the size of the map without repointing data? And if not, how would I go about repointing the data? I didn't see any offsets for the raw map data listed in A-Map.
    It is safe to increase the number of warps events and the size of the map without any negative consequences.
    So here's a noob question, but it may solve my problems.
    When you replace the front spite should you replace the back sprite for that pokemon at the same time?
    You don't have to do it at the same time though its a good idea so that you don't forget. Not tto mention if the palettes are different the backspfite will end up looking weird.
    ok im making a hack where i need to breed a hacked pokemon (custom sprite) with a real one ex mewtwo knight and mewtwo. and i cant find a tool where it can change what pokemon will come out of an egg (not a given one) or where what 2 pokemon are compatible to breed. so for another example mewtwo+mewtwo knight=shadow mew is this possible? or would i need to think of a new concept for my hack. sorry if this is the wrong thred/all ready posted
    Since you didn't specify I'm going to assume you're working on a Gen 3 hack. Using YAPE set Shadow Mews evolution as Mewtwo or Mewtwo Knight. If you don't want shadow mew to evoleve into either of them make the evolution condition either ,Breeding Only or imposible (such as Happiness at Night if you're using Fire Red). That way breeding Mewtwo will give you Shadow Mew. If you want to isolate it so that only Mewtwo and Mewtwo Knight canbreed you'd have to add them to an egg group with no other pokemon in it. But that would mead messing up the balance of egg groups.
     
    8
    Posts
    13
    Years
    • Seen Jul 31, 2017
    I'm sure this question has been asked before, but I wasn't exactly sure what terms to use when searching for it...
    How do you make a script show a picture of a Pokemon?
    EX: When choosing starter, Fuschia City Zoo
     

    SPG

    Pyroblock
    88
    Posts
    13
    Years
    • Seen May 4, 2013
    Since you didn't specify I'm going to assume you're working on a Gen 3 hack. Using YAPE set Shadow Mews evolution as Mewtwo or Mewtwo Knight. If you don't want shadow mew to evoleve into either of them make the evolution condition either ,Breeding Only or imposible (such as Happiness at Night if you're using Fire Red). That way breeding Mewtwo will give you Shadow Mew. If you want to isolate it so that only Mewtwo and Mewtwo Knight canbreed you'd have to add them to an egg group with no other pokemon in it. But that would mead messing up the balance of egg groups.
    ok sound great thx ^_^ sounds like i would need to change mewtwo in to a ditto group and pick the egg group thats less common from all the otheres and make thoughs pokemon unabtainable in my hack thx ^_^ hope this turns out well ^_^
     
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