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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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6
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12
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    • Seen Oct 4, 2011
    Hi i hope that you can understand my english.

    Here is my second question:

    How i can make poeple appear like Prof. Oak when he is comming to tell you that you better dont leave the town without own Pokémon.

    Thanks in advance

    With best regards Neox301291
     

    SupahNinja

    Scripting Ninja
    34
    Posts
    13
    Years
    • Seen Dec 23, 2011
    6
    Posts
    12
    Years
    • Seen Oct 4, 2011
    Yes thanks that helps a lot but i want that the sprite of the person with the movements is not in sight untill the scripts starts.

    In firered Oak is standing in the middle of the town but in the game you cant see him i dont understand how this works. He is on Level normal and not hidden. Why is he hidden in the game?

    Thanks in advance

    Best Regards Neox301291
     
    275
    Posts
    13
    Years
    • Seen Oct 9, 2019
    In firered Oak is standing in the middle of the town but in the game you cant see him i dont understand how this works. He is on Level normal and not hidden. Why is he hidden in the game?
    His OW uses a "flag".

    The scripting flags are on/off switches that are used for various purposes. One of those is to hide Person events on maps. If you set a Person event's "Person ID" (in AdvanceMap) to a flag number and then set that flag in a script, then the Person will be hidden.

    Be careful which flag you use, however. Many of them are used by the game; Flags 500 - 7FF are for Trainer battles; and Flags 900 and above do not exist and are not safe to use.
     
    6
    Posts
    12
    Years
    • Seen Oct 4, 2011
    ok something like this ??

    Code:
    #org $script
    checkflag 0xXXX
    applymovement 0xX $hide
    setflag 0xXXX
    end
    
    #org $hide
    #raw 0x60
    #raw 0xFE

    or what do you mean ?

    sory if its totaly wrong or i missunderstand you im new at pokemon hacking
     
    Last edited:
    275
    Posts
    13
    Years
    • Seen Oct 9, 2019
    ok something like this ??

    Code:
    #org $script
    checkflag 0xXXX
    applymovement 0xX $hide
    setflag 0xXXX
    end
    
    #org $hide
    #raw 0x60
    #raw 0xFE
    or what do you mean ?

    sory if its totaly wrong or i missunderstand you im new at pokemon hacking
    Well, the way you used "checkflag" means that the "checkflag" won't do anything, but besides that, it would be a valid script. I'm not sure what the movement is supposed to be, but once it finishes, the OW would be hidden by setting its flag.

    Remember, though -- if you use flag 0xXXX, then the Person ID in AdvanceMap must also be $0XXX.
     
    6
    Posts
    12
    Years
    • Seen Oct 4, 2011
    Ok now i have the movement but i dont know how to get the two persons trough an warp. Like Proff Oak does in firered. this is the acctuell script with no check or setflags

    Code:
    #dynamic 0x800000
    
    #org @script
    lockall
    textcolor 0x01
    playsong 0x12E 0x0
    message @danger
    boxset 6
    applymovement 0xFF @right
    waitmovement 0x0
    sound 0x15
    applymovement 0xFF @attention
    waitmovement 0x0
    pause 0x1E
    showsprite 0x01
    applymovement 0x01 @come
    waitmovement 0x0
    message @outside
    boxset 6
    applymovement 0x01 @labor
    applymovement 0xFF @follow
    waitmovement 0x0
    releaseall
    end
    
    #org @danger
    = EICH: Warte!\nGeh nicht raus!
    
    #org @outside
    = PROF. EICH: Draußen ist es\ngefährlich! Wilde POKéMON leben im\lhohen Gras!\pDu brauchst eigene POKéMON, um\ndich zu schützen.\pKomm, folge mir!
    
    #org @right
    #raw 0x3
    #raw 0xFE
    
    #org @attention
    #raw 0x62
    #raw 0xFE
    
    #org @come
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0x12
    #raw 0xFE
    
    #org @labor
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    
    #org @follow
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x13
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
     

    EdensElite

    No0b, but getting there.
    190
    Posts
    12
    Years
    • UK
    • Seen Jul 4, 2014
    Im trying to make a item but i wanted to see a script of one and jjust twinge it, could someone tell me the script for a rare candy and a potion (and where i can find the scripts as well please)
     
    275
    Posts
    13
    Years
    • Seen Oct 9, 2019
    I'm not sure, but I believe you would use the "setdooropened" command followed by "doorchange"; this would open the door to the lab. You'd apply a movement to the Professor to make him step onto the door, use hidesprite or setflag to hide him, and then use applymovement to send the player into the door as well. A warp command at the end completes the effect.

    And then you'd have another Professor inside the lab.

    (Think of it this way: the Professor isn't moving from one map to another. There are two of him; one disappears outside, and another appears inside.)
     
    6
    Posts
    12
    Years
    • Seen Oct 4, 2011
    yes i figured ist out alredy thanks for the great help

    i have only one problem left. I need tilesets for underground citys and routes all the god buildings are on grass and when you mod it then all is so terrible
     

    metapod23

    Hardened Trainer
    673
    Posts
    15
    Years
    • Seen Aug 18, 2016
    I thought so :(. So if i want a pokemon to level up by 10 levels or gain 10 HP, i need ASM, is there no way to script it at all?

    I believe JPAN'S Hacked Engine has a feature that allows you to create items that use scripts. However, you would then need to be able to script the change in the Pokemon's level or HP. You might be able to do it using writebytetooffset and the data info from here:

    http://bulbapedia.bulbagarden.net/wiki/Pokémon_data_structure_in_Generation_III

    But I haven't tried it myself.
     

    Jarred0809

    The Eternal Lurker
    197
    Posts
    12
    Years
  • Is there a ROMhack that replaces Unova's Pokemon with the originals?

    For example:
    Woobat becomes Zubat
    Patrat becomes Rattata
    Purrloin becomes Meowth
     

    cazzler

    Feraligatr FtW!
    469
    Posts
    15
    Years
  • Sorry if this has been answered somewhere, I'm new to hacking, I'm using AdvanceMap to change the wild Pokemon in Emerald, but everytime I seem to do it and click on a different route to edit, it asks me if I want to save the wild Pokemon data, to which I click yes... When I return to it though, its default again... -_-

    My question is, why it does that and how do I change the wild Pokemon without it returning to its default setting?
     
    275
    Posts
    13
    Years
    • Seen Oct 9, 2019
    Sorry if this has been answered somewhere, I'm new to hacking, I'm using AdvanceMap to change the wild Pokemon in Emerald, but everytime I seem to do it and click on a different route to edit, it asks me if I want to save the wild Pokemon data, to which I click yes... When I return to it though, its default again... -_-

    My question is, why it does that and how do I change the wild Pokemon without it returning to its default setting?
    AMap 1.95's a bit screwy... If you change more than one species at a time, the changes are lost.

    Set all the levels first. Save the map. Change to a different map. Change back. Change one wild species. Save. Go to another map. Go back. Repeat until they're all how you want.

    And never, under any circumstances, should you delete a Wild Pokemon list. Doing so may corrupt the data beyond repair. Just change the "encounter ratio" to 0.
     

    Skara

    THIS. IS. SEMPITERNAL.
    350
    Posts
    15
    Years
  • Is there a ROMhack that replaces Unova's Pokemon with the originals?

    For example:
    Woobat becomes Zubat
    Patrat becomes Rattata
    Purrloin becomes Meowth
    1. Not every Unova Pokemon is a remake of an old Pokemon.
    2. No, because the old Pokemon are still in Black/White XD

    Although... if you want a Rom Hack WITH the "originals" as well as Unova's Pokemon, you could always play Volt White.
     
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