Real Life Name: Mark Dillin
In-Game Name: Nirvana
Gender: Male
Age: 21
Country: United States of America
Status: PK'er
Appearance:
He's a very cheerful looking guy, great smile, happy face, fair skinned, and all that. As far as his looks go he has medium-long length, blonde hair that can cover his eyes, though he usually keeps his hair out of his face by wearing a headband or combing it to the side. If his hair is covering his face it indicates his personality is evil. His eyes are a very dark brown that look black if not very observant. Height is an even 6'0", while his weight is about 180 pounds. Currently he wears the basic starting outfit, but his clothing/armor is everchanging due to his fear of being caught as a PK'er.
Personality:
Mark is an individual that often has severe personality changes every few hours. Normally he is a nice guy. He often helps people with their studies, and when he can he volounteers for his local Boys and Girls Club. He loves playing games with kids and he likes to show them that competition is good, but winning isn't everything. Mark's other personality is completely different. This other personality is sadistic, and cruel. He likes to lead people on, and decieve them, such as giving them the wrong advice for an important test. It's this side of him that leads him to commit heinous acts against other players. No one knows if Mark can be saved from his dark half, but he hopes that someone can cleanse his "soul."
When Mark recieved SAO it became a new reality for him. He dubbed himself Nirvana as a constant reminder that he wanted to cleanse himself of his other half. He enjoys playing the game with others and loves to help out the younger players with their character development. His other half takes over occasionally, and when it does it prefers to PK. When the logout button disappeared Mark became distraught with himself. He still wanted to help people, but his other self continued to commit PKs. This has led him to be more sensitive to mental instability and can cause him to have anxiety attacks over the lives he has taken. He will also become hostile during these panic attacks, so beware.
Clever, sneaky, resourceful all describe Nirvana's ability in the field. Always ready to use any ability, skill, or resource to gain an advantage. If the opponent is limping he'll go for the legs, if their sword is large and heavy he'll attempt to outspeed the enemy and disarm them. Two of his mottos are "A person can't attack without a weapon," and "A motionless defence is a weak defence." Nirvana is also not above using poisons and traps to win, so beware, the soup may kill you. He dabbles in forging to help keep his gear modern and to change his appearance, as to avoid any individual from noticing his Pk'ing second life. He prefers to use light armor, and steathy weapons, though sabres are also a preferred weapon.
History:
Mark was only 14 when he started developing his secondary personality. Him and his father were going to start building a car together and they needed some parts from the local scrapyard. Now, normally this would be a uneventful day, but it just so happened that a local gang started to do drug deals at the scrapyard. While they were rummaging for parts they interrupted one of these deals. The gang opened fire on Mark and his dad in an attempt to silence them, luckily they were pretty bad shots (that's what happens when you hold a gun sideways -_-). The two made a run for it, but their car was found by the gang. Mark's dad was lucky that he remembered his phone, and as such he was able to call the police. The gang noticed his dad talking and immediately closed in on them. His dad panicked and threw himself at one of the gang members. The gang member's gun flew towards Mark and landed at his feet, but that's when it happened. The gun fired when it landed, and the bullet connected with Mark's dad, thus killing him. At that moment something in Mark snapped. Almost immediately the police arrived, too late to have prevented the casualty. Fast forward to right before SAO.
Mark was attending college, studying to be a teacher to be precise. One of his friends told him about a game called Sword Art Online, and about how it was one of the most anticipated games of all time. Somehow he was persuaded into waiting in line with this friend and ultimately they both bought a copy. Mark was struggling with his other personality at the time so he was happy to have a stress reliever. The game was like nothing he had ever seen before, so realistic, so visceral, it was just awe inspiring. During the time before the logout button disappeared he was helping new players, even though he was new as well. Occasionally he would lose control and his other self would commit a PK. At the time it seemed harmless, other than the stealing part of course. His other self became far worse when the logout button disappeared.
It still haunts him, his first PK that actually killed someone. Even though he didn't have control over the part of him that did the crime, he blames himself. The first Pk was a younger player out in the fields. She was worn out from fighting mobs and was on her way back to town when his other self decided to pounce. It was almost instant, he activated Loki's Prize and the PK was confirmed. This kind of predation has become weekly, and as a result Mark has become unstable. His increasing instability has resulted in him lashing out at anybody who makes him feel uncomfortable. One of the people that he lashed out against has demanded his head , so now Mark is on the run.
Skills:
Non-Combat Skills: Forging
Passive Skills: Hiding
Combat Skills: Delay
Weapon Skills: One Handed Curved Blade
Sword Arts:
Loki's Prize - The user leans forward while crouching placing one hand on the ground (not the user's sword arm), the weapon glows turquoise and an illusion of the user launches itself at the enemy while the user goes into <Hiding> and attempts to sneak attack the opponent. Medium-Weak Damage, but can execute an enemy with a yellow health bar instantly. Can easily be dodged by using Detection, and is only usable with One Handed Curved Blades or One Handed Daggers.
Draught of Delirium - The user swings their weapon to the side, the blade turns crimson. Now the user dashes forward and launches an assualt of five attacks aimed at, in order, the enemy's weapon hand, their weak knee, their empty hand, their strong knee, and finally their neck. It does strong damage if all five attacks hit, otherwise it does medium damage, and if this attack results in a kill the user will recover 1/5 of the enemy's total health. Amount of health recovered can be increased by constant use. Requires either a PK or Boss kill to learn.
Level: 10
Code: Link Start