Very interesting post, Kip.
I think it's possible we're looking at these games with the benefit of hindsight. The games were released almost 11 years ago and we've had two quite impressive remakes since which have set a precedent. We mustn't forget these were the very first Pokémon remakes, and there was no precedent set. It was a different time. What do you do? Do you try and stay as faithful as possible to the originals or do you add features, regions and plot to bring it in line with the current generation? The risk with the second strategy is that you may end up diluting and ruining the experience.
If the FRLG remakes were proposed to me right now after HGSS and ORAS, I would say yes, absolutely add the extra features and plot additions we've come to love because I know that it's possible to add them and still stay faithful to the originals, that'd be fantastic. But back in 2004, I would've err'd on the side of caution. This was RBY we were talking about. This was genesis. This was hallowed ground. I would have been very nervous that it would be ruined by Hoenn Pokémon or different plots arcs or characters, etc.
It could be said that FRLG were made under very different (and rather unfortunate circumstances) compared to HGSS and ORAS. The later remakes were mostly made as a favor to veteran fans and because the then-current handhelds could no longer play the originals, with the DS killing GB/C compatibility and the 3DS (well, technically, DSi) killing GBA compatibility. Both the GSC and RSE cartridges also suffered from battery issues that made them difficult to play (especially in the case of the former), an unfortunate side-effect of both games having a clock before their respective handhelds were really capable of supporting the feature.
With FRLG, it was different. RBY could still be played on the GBA, they weren't plagued with dead batteries, and the games were only 5-6 years old--out of print, but not terribly hard to find for a reasonable price.
Instead, the only real issue was Ruby and Sapphire. They couldn't trade with the earlier Generations, and they only had 200 of the 386 total Pokémon, leaving a whopping 186 completely MIA. Many people feared that the franchise had been rebooted for real and that those "missing" Pokémon were gone for good, along with the regions and characters from RBY/GSC (as Ruby and Sapphire contained few to no references to Kanto/Johto).
So, thus, FRLG could be seen as a last-ditch attempt on GF's part to win back the people repelled by Ruby and Sapphire and bring back those "missing" Pokémon. There's just no other way to explain why the games were rushed out so early, years before they should've been made, IMO. If it hadn't been for Ruby and Sapphire's hard reboot, we probably wouldn't have gotten FRLG until well into the DS era, at the earliest.
Things have changed since then. Now, both RBY and FRLG are 10 or more years old, neither of which can be played on a 3DS. Age has also finally started to catch up to RBY's cartridge batteries (since they lacked a clock, they took longer to die than GSC and RSE). And, both versions of Gen 1 are long out of print and are literally selling
for a fortune on sites like eBay. (
$900 for a 15 year old Pokémon game, whoo-hoo!) And, if it's any cheaper than an arm and a leg, it's probably
a bootleg.
And, most importantly, GF has learned how to make remakes since then. These are all reasons why Gen 1 could use another go and get its own HGSS or ORAS. Give the original games the remakes they
deserve, not the remakes another pair of games
need.