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FireRed hack: Pokémon Twilight - [BETA 1.1 RELEASE]

vxo

ROM Hacker
63
Posts
6
Years
  • pokemon-twilight.png

    Pokemon Twilight - A Hack of Pokemon Fire Red

    Media
    As every other Pokemon game goes, you're finally old enough to become a Pokemon Trainer!
    Of course, you're late to your appointment at Professor Pine's Laboratory to pick up a Starter Pokemon to start your adventure in the Saelio Region.

    After arriving, the Professor doesn't have any Pokemon left. Since the Professor is obligated to give you a Pokemon, he gives you a wild Dratini he found earlier that day. With that, you're off on your adventure!

    However, it is not all peaceful for long. You're adventure is not the only one starting, as Team Inferno starts ravaging the local caves, museums and buildings. It's up to you to put a stop to them, as all they want is power over the Pokemon League, and to one day run the entire region of Saelio.

    Media

    sc1.png
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    sc6.png

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    sc9.png

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    sc15.png

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    Features
    • Decapitalization (about 70%)
    • Custom Region - Saelio!
    • Fire Red Tileset
    • Evil Team: Team Inferno
    • Multi-typed Gyms
    • Modified Pokemon Typing
    • Gastly, Haunter & Gengar are now pure Ghost
    • Gyrados is now Water & Dragon instead of Water & Flying
    • Pidey and Spearow evolution lines are pure Flying types
    • Cubone & Marowak are now Ground & Dark type
    • Raticate is now Normal & Dark type
    • Tentacool is now pure Water type
    • Geodude is pure Rock type
    • Feraligatr is Water & Dark type
    • Sudowoodo is now Rock & Grass type
    • All "Trade Only" Pokemon now are able to evolved via leveling up
    • Umbreon & Espeon are evolved w/ Moon & Sun Stones respectively
    • Currently looking to adding a Physical/Special Split
    • Reusable TMs
    • (Coming soon) BW Repel System

    Want to Help?

    If you'd like to help, I will be needing help with:
    • Spriters

    Downloads

    Beta 1.1
    Ends: Oscuro Town (5th Gym Leader)
    Downloads: UPS/IPS Patches

    Known Bugs
    • Minor text typos
    • Movement Permission mis-placements
    • Orginial Fire Red Trainerscripts (It's a teadious process to go through them all)
    • Extremely difficult Trainerbattles (Most notably on Routes after Mare Town)

    Credits

    Spoiler:
     
    Last edited:

    Blah

    Free supporter
    1,924
    Posts
    11
    Years
  • Hey cool stuff so far. May I suggest lowing the font size of those titles though? Maybe use the
    Code:
    [h1]
    BB code instead.

    I like the idea of just having a simple Pokemon Journey, as that sort of game is quite a rarity these days. Also I see a few grammar/spelling mistakes. For example:
    sc9.png

    "Challenging" is the word.
     

    vxo

    ROM Hacker
    63
    Posts
    6
    Years
  • Hey cool stuff so far. May I suggest lowing the font size of those titles though? Maybe use the
    Code:
    [h1]
    BB code instead.

    I like the idea of just having a simple Pokemon Journey, as that sort of game is quite a rarity these days. Also I see a few grammar/spelling mistakes. For example:
    sc9.png

    "Challenging" is the word.

    Thanks for that heads up! I'll see if I can lower the size of the titles, as I'm using an image as the headers.
     
    4
    Posts
    6
    Years
  • Hey, looks good. It lacks of some info...
    Do it have physical/special attacks splitting?
    New gen mechanics? Like reusable TM's, repel,etc?
    And, save game will be lost in newer versions?
     

    vxo

    ROM Hacker
    63
    Posts
    6
    Years
  • Hey, looks good. It lacks of some info...
    Do it have physical/special attacks splitting?
    New gen mechanics? Like reusable TM's, repel,etc?
    And, save game will be lost in newer versions?

    Good questions!

    I'll answer them here and add them to the main post.

    I don't believe there is a Physical/Special split -- I haven't attempted to mess with that at all
    There are reusable TMs, and I'm looking into the Repel system
    I honestly don't know if save states will do that when I update.
     

    vxo

    ROM Hacker
    63
    Posts
    6
    Years
  • Are you also planning to include Generation 4 to 6 or up to Gen. 7 moves?

    I don't know if I will end up doing that.

    I would like to implement quite a few things, eg: BW Repel System and more Moves.

    This is my first hack, and I'm not 100% familiar with doing anything too complicated.
     

    vxo

    ROM Hacker
    63
    Posts
    6
    Years
  • It looks pretty solid, which is good. I would highly recommend adding some custom tiles. Even if you don't want to completely redo them (which I totally understand) maybe add just add add s fee just to spice it up. If you don't know how and/or you have an idea, i can help you with that. I'd also recommend changing the trainer backsprite. Other than that, looks cool!

    In the later towns there are some custom tilesets (Very small things, eg: Bushes, Flowers & Houses).
    However, I personally really like the Original Fire Red Tilesets. I might end up modifying them a little bit, like trees or some buildings -- just so they are more appealing.

    As for the Trainer backsprite, I would like to get a Spriter to help me out with that, as I'm not very good at Pixel Art. Eventually, I would like it to be a custom Overworld Trainer instead of the default Fire Red.
     
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