• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[Script✓] [EM] What is this “this is a test message this is a signpost” error

rubenturen

Also Known as: Canned Brain
51
Posts
5
Years
  • ok, I just ran a script it worked fine but in the end when it was done
    it just said this message "this is a test message this is a signpost" on loop
    pls help

    (I'm hacking emerald)

    this is the script:

    #freespace 0xFF
    #dynamic 0x1
    #org @start
    lock
    pause 0x15
    fadesong 0x197
    sound 0x15
    applymovement 0x3 @move1
    waitmovement 0x0
    pause 0x15
    msgbox @t1 0x6
    sound 0x15
    applymovement 0x2 @move2
    applymovement 0xFF @move3
    waitmovement 0x0
    msgbox @t2 0x6
    applymovement 0x2 @move4
    waitmovement 0x0
    goto @start2

    #org @start2
    pause 0x15
    msgbox @t3 0x6
    pause 0x15
    msgbox @t4 0x6
    applymovement 0x2 @move5
    waitmovement 0x0
    pause 0x15
    msgbox @t5 0x6
    applymovement 0x2 @move6
    applymovement 0xFF @move7
    waitmovement 0x0
    msgbox @t6 0x6
    applymovement 0x3 @move8
    waitmovement 0x0
    fadesong 0x195
    setvar 0x4099 0x8
    setflag 0x22 <-------- its around the end here where it happens
    release
    end

    #org @move1
    #raw 0x56
    #raw 0x14
    #raw 0x0A
    #raw 0x0A
    #raw 0x0A
    #raw 0x0A
    #raw 0x0A
    #raw 0x0A
    #raw 0xFE

    #org @move2
    #raw 0x55
    #raw 0x08
    #raw 0x08
    #raw 0xFE

    #org @move3
    #raw 0x56
    #raw 0x08
    #raw 0x01
    #raw 0xFE

    #org @move4
    #raw 0x03
    #raw 0xFE

    #org @move5
    #raw 0x00
    #raw 0xFE

    #org @move6
    #raw 0x09
    #raw 0x54
    #raw 0x09
    #raw 0xFE

    #org @move7
    #raw 0x05
    #raw 0x03
    #raw 0xFE

    #org @move8
    #raw 0x04
    #raw 0x06
    #raw 0x06
    #raw 0x06
    #raw 0x06
    #raw 0x06
    #raw 0x06
    #raw 0x06
    #raw 0x06
    #raw 0x06
    #raw 0x06
    #raw 0xFE

    #org @t1
    = OLIVIA: Hi, i'm OLIVIA,\nyou must be [Player]\pi'm you'r new neighbor.\nNice to meet you.

    #org @t2
    = MOM: OH, i was just about to\ngo tell you that we got new neighbors,\pbut i see you figured that out yourself.

    #org @t3
    = MOM: Hi, im [Player]'s mom.\nNice to meet you.

    #org @t4
    = OLIVIA: Hi, nice to meet you too.\ni hope we can be friends.

    #org @t5
    = MOM: Well i gotta go,\nbut dont forget to go\ptalk to the PROFFESOR.

    #org @t6
    = OLIVIA: Oh, you where about to go\nto the PROFFESOR too.\pWell then i guess i will see you there.\nBye.
     
    Last edited:
    1,309
    Posts
    12
    Years
    • She/Her
    • Seen Nov 24, 2023
    Mentioned this in your other thread but this post has a fuller explanation of Emerald vars.

    Also, just to let you know, if you use this version of XSE you won't need the #freespace command : )
     
    Last edited:
    Back
    Top