Haha yeah :3 It's some cool stuff!
Lighters do just that.. they light the scenes or the characters.. I'll give you a quote I got off a website:
"Lighters have a broad range of responsibilities, including placing lights, defining light properties, defining how light interacts with different types of materials, the qualities and complexities of the realistic textures involved, how the position and intensity of lights affect mood and believability, as well as color theory and harmony. They are required to establish direct and reflected lighting and shadows for each assigned shot, ensuring that each shot fits within the continuity of a sequence, all the while aiming to fulfill the vision of the Directors, Production Designers, Art Directors and VFX Supervisors."
The lighter will do all this in the computer. The modeller sculpts the character on the computer. Some studios don't have the budget to hire a separate modeller and lighter, so sometimes it's the modeller's responsibility to light a scene.
http://cg.tutsplus.com/articles/step-by-step-how-to-make-an-animated-movie/
That's pretty much the same thing for games.. except the storyboard stuff is used for cinematics.. and in-game animation NEEDS to look good at every angle.
@_@ Oooh! Where do you work? @_@ And nah, I get so tired that I can't concentrate on the music anyways haha.. EYE OF THE TIGER! That's awesome though! Hahaha ;3