Hm... hacking the 5th generation... what I do know about the maps in the 5th generation... is that they're consisted of a mixture of 3rd and 4th generation mapping engines. The 3rd generation side... is that you cannot be able to go outside the boundries of a map, as for the 4th generation side... is the models and texture objects. Once I learn about hex editing, I will attempt to edit the maps.