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It's the same map from the first screenshot. I dont have script that makes events, i just have scripts that make Pokemon Change form on specific conditions and scripts that adds evolution methods. The trainers are on the same map, but they are just npc, they are not fighteable npc and doors are...
It's the same map from the first screenshot. I dont have script that makes events, i just have scripts that make Pokemon Change form on specific conditions and scripts that adds evolution methods. The trainers are on the same map, but they are just npc, they are not fighteable npc and doors are...
Its just a regular map with regular events like doors, talking npc and events activated by switches. As soon as i enter the city, get into a house and get out, the map glitches
Im developing a Pokemon FanGame and im having some troubles when it comes to the gameplay. When i enter into an specific map, everything turns glitched and i already tried everything, deleting an copying the map, restarting the map and nothing seems to work :( pls help
Now it says this
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Pokemon Essentials
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[Pokémon Essentials version 18]
Exception: RuntimeError
Message: DEBUG: species = 810; form = 0
Backtrace:
PScreen_PokedexMain:329:in `pbGetDexList'
PScreen_PokedexMain:325:in `each'...
now it's the same of the beggining :(
---------------------------
Pokemon Essentials
---------------------------
[Pokémon Essentials version 18]
Exception: TypeError
Message: no implicit conversion from nil to integer
Backtrace:
PSystem_Utilities:845:in `[]'
PSystem_Utilities:845:in...