Recent content by _LAMI

  1. L

    [ASM & Hex] Changing stat increment multiple of 'Hold item'

    Hi there. (skip) Lightball: mov r0, r8 lsl r0, r0, #0x1 mov r8, r0 lsl r7, r7, #0x1 (skip) This is 'light ball' asm code. (Thanks to 'kleenexfeu' for providing this nice code.) I know the '# 0x1' part is a multiple of the lightball. I just want to know what to do when I want to make...
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    [ASM & Hex] 3gen Add new item with new effect Workflow

    Hi there. First of all, I apologize that sentences can be unnatural because I'm writing through a translator. I want to create a stat double increase(SP.ATK, SPD) Hold item that only works for certain Pokemon. (ex: Like a 'Lightball' that only works for PIKACHU) I am not good at ASM. But...
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