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AimayBee
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  • OMG ME TOO. 8D
    It's guy love between two guys~

    My impression of you:
    OMG I KNEW YOU WERE A SCRUBS BUFF!
    I spelled it wrong to test you! >:3

    I mean that in the nicest way possible. I like the pronunciation for its infinite cuteness. :)
    That's interesting. I must say I don't know how to pronounce it without making it sound crazy. xD
    I think Danny is a cute name actually. :o
    Ineffable is just my quality of being, mkay?
    D: Well my legal name is Wilson, but that's my boyname so nothankyu.
    Is Aimay your chosen name, I mean? xD
    u lie



    See that dragon? It knows you're lying.

    I know the difference between indigo and violet. Indigo is more bluey~
    So I get your face because I'm clearly more colourful if you don't even know the difference.
    -Steals your face-
    No, the very fact that you said "hi" makes you an honourary American.
    -Bows down- I am not worthy of your boldness.

    I'm more Italian than you though~
    Don't worry, everybody is a beginner at some point.

    Also, you can use setmaptile command to make doors appear out of nowhere by changing tiles into door tiles.
    Hope that helps.
    If you want the starters script, couldn't you just copy + paste them from a clean FRed rom?

    If you want a custom starters script, do you just want different Pokemon or a completely new event?
    Oh, you flatter me too much ^^

    So what do you mean by you accidentally deleted the starters?
    Do you mean you deleted the script where you obtain the starters?
    I think I figured out the solution to the Lapras problem.
    I'm gonna use the Articuno script in FireRed as an example
    The pointer I marked in red points to an event that will happen if you defeat the Pokemon.
    The pointer I marked in blue points to an event that will happen if you flee from the Pokemon.


    However, there is still an important second part to the Articuno script.

    The second part uses the level script type in the map header:

    Even though Nintendo coded it so that the pointer just points to a script that does nothing but return, you can add whatever scripts you want there. Anyways, the
    is what causes the sprite to disappear after catching it.
    I need to do a little bit of research for the first problem so I'll get back to you on that later.

    For the second problem, you have to make the trainer battle an official battle. Here's an example from the XSE guide:
    Changing the red part to 0x1 makes it an official battle.
    Then you use the @after pointer to point to another script where you can start another battle.

    Btw, the @after pointer ONLY works if its an official battle.


    I imagine there could be many ways of doing the two-battle but that's the method I would use if I were to make a battle like that.

    I don't know how much you already know about scripting so tell me if this is too simple or too complex.
    Yeah I do, but in Emerald... so I don't acctually see a way for us to battle.
    But my sig isn't meant for me to brag about my team, but as a tribute to dragon pokemon.
    Also you shouldn't underestimate dragon pokemon for their usual 4X weekness to ice... you should know I've never lost a single battle via link cable (out of 150) even against full ice team (twice), cause there's a lot of ways to counter ice type pokemon or ice type attacks!
    What do you mean by map thingies?
    Do you mean movement permissions or tile errors or something else?
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