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    Thanks. Now that B2W2 has been leaked, imma be playing it nonstop.
    I
    It definitely makes what you need to find easier to find. But pallets are approximately the same. In the 4th Gen, sprites are animated with just 2 frames, but space can constantly be expanded. Scripting is much better, but the file formats need to be cracked first before anything can be done.
    Doing my fair share of lurking, but I might as well answer your questions on TF's wall:

    That makes it easier to find what you need? -- yes, finding stuff is insanely easy and there is no need to repoint files.
    There are bigger pallets in DS? -- map stuff really isn't figured out yet, but since the ROM is allowed to be 2 GiB there's tons of space for stuff; it'd be a valid assumption that pallets are bigger.
    There are Animated Sprites for trainers and Pokemon (Could also be a down side) -- yes, stuff is animated. Trainer sprites aren't animated in BW, but nobody has done any research into how stuff is animated
    More Space? -- yep, 256 MB roms (2 GiB) and there's still tons of space to add stuff.
    More Scripting ability than GBA? -- we're just now starting to figure out scripts; gen V has some really powerful script functions which shows that the scriptability of G5 > G3
    But there are downsides? -- lack of research. G3 has taken away many inquisitive minds... it's only a matter of time until brave souls like myself and others figure out enough to start snowballing interest.

    I personally think the golden age of the GBA era is coming to an end; BW2 should be the catalyst for this!
    I
    People are overcomplicating how hard it is. If you actually did some research, perhaps something would be done. Plus, the DS engines have more to offer, I don't know why people want to stick to the GBA.
    Lol and i heard pedro got a vbulletin forum for it, i just hope it wont die if he really paid for one
    I
    Busy. Got tests, school's almost done, and I have a job.
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