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sorry to post another thing but id honestly recommend nerfing 'Super Effective' to maybe like 1.5x damage? because the 'dark is weak to fighting' thing really makes the dark type fighters incredibly difficult to use.
also i dont know if this is a glitch with the emulator im using (VBA-M) or if its a bad rom, but, spopovich's backsprite seems to be all janked up and glitchy.
im curious, would it be possible for the next update to remove the 510 EV cap? Since dragon ball as a franchise is kinda about pushing yourself to the limit and getting stronger and stronger, it'd be cool if the fighters who the Guru and Old Kai CANNOT boost could train naturally to have 255s in...
hey, in theta emerald forever, would it be possible to make the berries grow at gen 3 rates or faster? the ev berries only take like 3 hours each stage in gen 3 but gen 4 and later take 8 hours per stage. or, actually, just have a place to buy the EV berries.
honestly, if i were to do a level-scaling thing, i'd much rather do a weighted average on the levels (so an average of your team's levels, weighted towards the higher end)
i know this is a Roaming Red problem, but this level scaling is super poorly implemented, it should scale to the player's badge count, not their highest leveled pokemon. if this hack had a scaling system closer to Crystal Clear, I could call this decent, but as it is, starting off, it is a...
oh and also please fix flame burst, im literally going to have to overlevel my dewgong just so i can have a chance of oneshotting the maxie double battle's chandelure before it softlocks the game
Oh hey! I thought Theta Emerald was a dead 'series'. Well, I'm wondering how possible it would be to add a difficulty option for this next instance of Theta Emerald? Even if it was just 'lower the level curve to something similar to a vanilla pokemon game' without any actual party changes, it...