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  • Don't worry, I'm happy to answer your questions!
    - Trainer rosters are all designed by me; they'll also have custom EV spreads and natures
    - Hopefully the hack will be bug free. I'm using a newer version of Egg's battle engine (an old version was used in Theta Emerald), and Egg's been doing a great job of fixing all the bugs people find in it. Any bugs I add outside of battle should be easy to fix, and will be fixed as soon as possible.
    - It won't quite have all the features Unbound has; no Z moves or dynamax battles, but all the modern abilities and items will be in
    - I'll have one version with stat changes and one without. The version without stat changes will still have a few movepool changes though, as I've added about 120 move tutors and those will be the same in both.
    Definitely, I've got an early version of the wild Pokemon locations document done already. The hack's also open source, so as a bonus you'll be able to look up any trainers that aren't in the documents in the source code. I'll also make sure there's some explanation of where to find that sort of information in the docs.
    Hey, that's a good idea. Gen 1-5 mons have their original cries because I really don't like some of the 3DS ones (Kyogre and Stoutland's new cries are horrible, for example). They also take up less space, but that's not too important.
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