Recent content by BLAx501!

  1. BLAx501!

    [Pokeemerald] Battle Engine Upgrade

    This is an awesome work. There's no point on describing how great each feature seems to me so the appropriate words are THANK YOU! :D I have one question though. Is it there a way to make scripted battles such as the Ralts encounter with Wally on Petalburg City?
  2. BLAx501!

    Quick Research & Development Thread

    0x means the number is hexadecimal. 08 is the memory type you are referring to (ROM in this case) and 043156 is the offset on the memory. So if you are using HxD or any other hexadecimal editor, you have to look for 43156 ;)
  3. BLAx501!

    FireRed hack: Pokémon Adventure - Red Chapter NEW BETA + EXPANSION

    Sorry dude, but BETA 13 is a whole new game so there's no way to take your save from one BETA to another :/
  4. BLAx501!

    FireRed hack: Pokémon Adventure - Red Chapter NEW BETA + EXPANSION

    Why have you asked for Staraptor then? :pink_confused: Now on topic, I've been following this hack for a long time. I don't remember last Beta I've played, neither the first one but it was sure a long time ago. This is a ROMHack I usually recommend to other people. I can't really wait for Beta...
  5. BLAx501!

    Development: New Battle System

    Hey there! I don't want to bother anyone, but, is this project still on developement?
  6. BLAx501!

    FireRed hack: Pokémon: Liquid Crystal [3.3.xxxxx Live Beta]

    Hey, umm. I saw LaZ updated the OP like 4 days ago. Does it mean something?
  7. BLAx501!

    Code: ASM Resource Thread

    Well, you could manage that by simply using scripts, but if you insist on using ASM: .text .align 2 .thumb .thumb_func main: push {r0-r1, lr} ldr r0, .SCRIPT_ADDRESS ldr r1, =(0x8069AE4 +1) bl linkerTwo pop {r0-r1, pc} linkerTwo: bx r1 .align 2 .SCRIPT_ADDRESS: .word...
  8. BLAx501!

    Tool: Awesome Map Editor (AME)

    For all of you saying A-Map sucks and everything, I just want to point out something. Almost 99% of hacks around here have used A-Map as their mapping tool, and as you can see, results aren't so bad at all. So if you want to praise this tool over A-Map, please make sure you have tried to do a...
  9. BLAx501!

    Patch: MrDollSteak's Decap. and Attack Rombase

    So they end up never using them or what? I mean, if I put Freeze Dry (not sure if implemented) on an enemy Pokemon, he will not use it against my water type?
  10. BLAx501!

    Patch: MrDollSteak's Decap. and Attack Rombase

    I would like to know, what do you mean with AI is dumb in the bugs section?
  11. BLAx501!

    Code: ASM Resource Thread

    I knew that but I guess I messed up with something since when buffering the number to display it on a textbox, it showed up the cursor too :/
  12. BLAx501!

    Code: ASM Resource Thread

    I'm stupid and I forgot to paste the download link xDDD Here you are: https://www.mediafire.com/download/pt18qmw8k78pmco/number_box.zip I'll take another look to it tonight anyways :p
  13. BLAx501!

    Code: ASM Resource Thread

    Found it somewhere around my computer. I never found out how to use this correctly (despite the readme file with the explanation) so that's all up to you xD
  14. BLAx501!

    Code: ASM Resource Thread

    Yup, you were right :D I can now change player's OW, but NPC doesn't seem to work :/ Should Touched or Spherical Ice edit that post to add this little change??
  15. BLAx501!

    Code: ASM Resource Thread

    Hmm, I've tried it, but it gives me this error on VBA-M And freezes the game. Any ideas?? EDIT: Simple test script to change Players OW #dynamic 0x800000 #org @start setvar 0x8000 0xFF setvar 0x8001 0x18 callasm 0x8800001 end EDIT2: The error above happens when trying to change the...
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