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Thanks maruno,
it seems 80% of people are getting values from -1 to 2ms which is acceptable. Anything below 10ms is fine, after that the animations will be jittery.
Actually I realized I can reduce the lag by using the HTML5 canvas element and use HTML5 websockets.
After seeing this game...
Ok well I made a demo of the game using javascript and PHP.
It kind of lags hahaha. its multiplayer now
http://140.114.200.149:900/petpal/
Tell me your: "move loss average" at the bottom.
That's basically how much your graphics lag. It has nothing to do with internet connection though.
Notes...
It seems like everyone that is into pokemon is 18-22 years old. Interesting. Pokemon came out in 1999? That means everyone must have been introduced to pokemon at 5 to 9 years old and have loved it ever since.
Isn't it great when you find old accounts though haha. It's like finding undiscovered...
Hello haha omg your German! Welcome haha. um. I ist brad. shalom!
Thats really cool you learned english from games. people like that always know the cool phrases haha.
Why is fairy not effective against steel? I feel like nothing can damage steel. It's kinda rigged. Anyways I feel like fairy will be cool since it adds some needed types to explain some pokemon.
Too bad my URL doesn't work. It was my example of simple character movement with javascript. It was slightly laggy at first, but i worked out the kinks. I'm not sure how it will handle movement of many objects at once.
Ajax won't be used. The flash player will be used to communicate with the...