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  • Excuse me, but this guy cursed me out via PM.

    I asked him if I could help with his game, and he told me to PM him some examples. I asked how old he was and what language he speaks (Because I don't want to work with some 8 year old). He said the following:

    Just gimmie your ****in files!

    Could you please say something to him, since you obviously have power here.

    His name is: KingSnivy.
    Cilerbarf, Cilerbark, Cilerbath, Cilerban, Cilerbad, Cilerbay, Cilerbag, Cilerbar, Cilerball.

    HARDY HAR HAR. (Hi.)
    I got Windows on my computer finally. But I don't know how to install RMXP, get started, etc. lol
    I will post at Game Development Something-Like-Game, a PowerPoint PKMN Battle Starterkit. Does this belong to Game development or at an another section?
    Hey Max, can i add at game development Something-Like-Game project? Or it belongs to an another place.
    It is made by PowerPoint.
    Ok, finished. It's not the best sound effect, but it works at least as a placeholder. And I completely forgot about the changelog so I'll put stuff in there real quick >.>
    What I'll probably do is use the balldrop sound (if I can get it to work). Then if you want a different one, you can replace the name in the script whenever.
    I went ahead and removed it just now. It was in it's own script section, and since it wasn't used by anything it didn't affect anything either way. Have you play tested to see if the battle system is working right? And I also have a suggestion (not sure how hard it is to implement though). What about a sound effect each time one of the pokeballs on the sides lands in the stack (in trainer battles)? I'm pretty sure the official games do that.
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