Recent content by ClaraDragon

  1. ClaraDragon

    Modern Quest System + UI (v19)

    You just need to put the number: advanceQuestToStage(:Quest13, 2) and for the color you have two options, set it at the quest start: activateQuest(:Quest13,colorQuest("red")) or while you advance the quest: advanceQuestToStage(:Quest13, 2, colorQuest("red"))
  2. ClaraDragon

    Script: Caruban's Dynamic Darkness [v21] (v1.2.1)

    Just the thing I needed for my game. A little question, is there a way to use glowswitch(X) but with a switch unactive? For example, I put the glow over an itemball, but I want it gone once you pick it up.
  3. ClaraDragon

    Script: Pokémon Gen 3 (RSE) game script (dialogues, text, etc)

    You can download the text dumps of most games from here: https://bulbapedia.bulbagarden.net/wiki/User:Abcboy#Text_dumps
  4. ClaraDragon

    Easy LevelCap(v16, v17, v18, v19)

    I don't know if I understand well your question, but in case you want to activate the level cap on certain moment, or game mode, you can just put a conditional in this line: exp=levelCapExp if (thispoke.level >= levelCap) && exp>levelCapExp For example: if $PokemonGlobal.isNuzlocke...
  5. ClaraDragon

    Easy LevelCap(v16, v17, v18, v19)

    No, since I think it is much safer to put the code directly in the script that create a plugin that re-writes the script just for a little feature like this. To use it, just follow the instructions on the main post.
  6. ClaraDragon

    [Question] Is there a way to make the party screen background be animated with frames or other thing that can loop it?

    It should work in the v18 too, since I took the methods from a project of mine at the v16. Just find the party script(I dunno the name in the v18, but it should be similar, for example at v16 and v17 is PScreen_Party) and find the similar lines in there.
  7. ClaraDragon

    [Question] Is there a way to make the party screen background be animated with frames or other thing that can loop it?

    It's pretty easy to do, go to the Party Script(UI_Party if using v19+) And find the line: addBackgroundPlane(@sprites,"partybg","Party/bg",@viewport) and replace it with the next lines: @sprites["partybg"]=AnimatedPlane.new(@viewport)...
  8. ClaraDragon

    [Scripting Question] New pokeball type idea

    I think you can try copying the abilities effects you want the balls to have, and change the check of the ability for checking the ball instead(sorry if I explained myself bad, English is not my native laguange) For the pickup one you probably can try to edit the "def pbPickup(pkmn)" code...
  9. ClaraDragon

    Easy LevelCap(v16, v17, v18, v19)

    Hello, some time ago I make a very simple and effective level cap system for using it at my game, since I also share it on other places, I guess doesn't hurt also share it here in case anyone just need it, and doesn't like the ones already published. Also, it's easily customizable and works in...
  10. ClaraDragon

    [Question] How I will make animated tiles like water?

    The easy way it's using an autotile for that or an event if it's just a for a few little things(like torches or even a fountain) Also, you can try this script, but I don't know if works in the newer versions of essentials: https://www.pokecommunity.com/threads/351195
  11. ClaraDragon

    Simple item crafting system + interface (v18 & v19)

    I managed to backport this script to the v16(it was surprisingly easy lol), and I love it, is the most complete and comfortable crafting script to use, for both the dev and the player. Also, I created a little method to edit the amount of recipes using just simple conditions like game...
  12. ClaraDragon

    [Error] MysteryGift does not work

    Since some time pastebin doesn't work for the mistery gifts or any other custom "online" function that requires raw text. This is cause pastebin redirects to https and pokémon essentials(at least the 16 or 17 versions, I don't know if the 18 is different) is not able to load pages with https...
  13. ClaraDragon

    [Scripting Question] Thunder Armor Ability

    It was pretty simple to do. Just copy this code and paste above this line: if target.hasWorkingAbility(:JUSTIFIED) && isConst?(movetype,PBTypes,:DARK) if target.hasWorkingAbility(:THUNDERARMOR) && isConst?(movetype,PBTypes,:ELECTRIC) && target.form == 0 target.form = 1...
  14. ClaraDragon

    [Essentials v16.2+] Overworld Shadows

    The script also works in essentials 16.2, although you need to follow different instructions when you are editing Sprite_Character: And done, the script will work on essentials 16.2. Another thing I want to share there is a little solution for the player shadow, when the player is...
  15. ClaraDragon

    [Eventing Question] 2v1 Wild Battle with partner

    This is already a thing since two years ago in the Spanish-speaking community. Here is the link: newpokeliberty.blogspot.com/2018/06/tutorial-batalla-contra-bosses-2-vs-1.html You may need to translate the page to undestand how to install and use but is truly easy to use and works very well...
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