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Just the thing I needed for my game.
A little question, is there a way to use glowswitch(X) but with a switch unactive? For example, I put the glow over an itemball, but I want it gone once you pick it up.
I don't know if I understand well your question, but in case you want to activate the level cap on certain moment, or game mode, you can just put a conditional in this line:
exp=levelCapExp if (thispoke.level >= levelCap) && exp>levelCapExp
For example:
if $PokemonGlobal.isNuzlocke...
No, since I think it is much safer to put the code directly in the script that create a plugin that re-writes the script just for a little feature like this.
To use it, just follow the instructions on the main post.
It should work in the v18 too, since I took the methods from a project of mine at the v16. Just find the party script(I dunno the name in the v18, but it should be similar, for example at v16 and v17 is PScreen_Party) and find the similar lines in there.
It's pretty easy to do, go to the Party Script(UI_Party if using v19+)
And find the line: addBackgroundPlane(@sprites,"partybg","Party/bg",@viewport) and replace it with the next lines:
@sprites["partybg"]=AnimatedPlane.new(@viewport)...
I think you can try copying the abilities effects you want the balls to have, and change the check of the ability for checking the ball instead(sorry if I explained myself bad, English is not my native laguange)
For the pickup one you probably can try to edit the "def pbPickup(pkmn)" code...
Hello, some time ago I make a very simple and effective level cap system for using it at my game, since I also share it on other places, I guess doesn't hurt also share it here in case anyone just need it, and doesn't like the ones already published.
Also, it's easily customizable and works in...
Hi, I sent you a PM some days ago, and I want to ask you if you have read it since it is a thing that worries me a bit and I need a response, more than anything to be more calm with the matter. Sorry for the bother!
The easy way it's using an autotile for that or an event if it's just a for a few little things(like torches or even a fountain)
Also, you can try this script, but I don't know if works in the newer versions of essentials: https://www.pokecommunity.com/showthread.php?t=351195
I managed to backport this script to the v16(it was surprisingly easy lol), and I love it, is the most complete and comfortable crafting script to use, for both the dev and the player.
Also, I created a little method to edit the amount of recipes using just simple conditions like game...
I've just talked with the one of the webmasters of the site(he responded faster than I expected). Long story short, he said that will put the original link back, because more people have already complained about the same thing, unfortunately I don't know when they are going tho change it. But I...
I was out of that community for a while, but I can try to talk with them about that. But I heard the options they gave to other people was to remove the game of the page if they disagree with their methods. I'll let you know what happens after I'll talk with them ^^.
Hi there. If you don't mind, there's something related to Pokémon unbound, your fangame, that I'd like to ask about.
The thing is, some colleagues and I found that Whack a Hack, a Spanish fangame community, uploaded a lot of games to its web without their original download links, and a lot of...