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[Scripting Question] New pokeball type idea

  • 3
    Posts
    7
    Years
    • Seen May 30, 2021
    I was thinking about new pokeball designs because those are always fun and was wondering how I could give an attach an effect like payday to the pokeball where you find a few coins each battle. I'd call it the gold rush ball ir something like that. And I have another idea to add an effect like the pickup ability to a ball, which I would call the magnet ball, and there would be a chance for the pokemon to find an item. I am not very familiar with where things need to go in the scripts and have a lot to learn about coding. Any suggestions on how to make these effects on the pokeballs?
     
    I think you can try copying the abilities effects you want the balls to have, and change the check of the ability for checking the ball instead(sorry if I explained myself bad, English is not my native laguange)

    For the pickup one you probably can try to edit the "def pbPickup(pkmn)" code putting "|| !pkmn.poke_ball == :ULTRABALL" next to "!pkmn.hasAbility?(:PICKUP)"
     
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