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Recent content by Cloud_the_Angel

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    [Scripting Question] Running Frequency

    Sorry if this should go in the graphics forum instead. Anyway, I find the animation for the player running to be too FAST, but not the actual speed. Would it be possible to change the frequency of the running animation for the player? ~Cloud
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    [Eventing Question] Large Strength Boulders

    What does "being 4 tiles in side over 1" mean? And it doesn't have to be tied to TM Strength, that was just an example of how the mechanic would work in practice. Also if I were to script it, I'd need to make custom scripts for the boulder falling down into the hole, I wouldn't just have to edit...
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    [Eventing Question] Large Strength Boulders

    I can't script. And I don't want this to be tied to a ride. Is it not possible to do this through events? It doesn't seem that complicated, I just dunno much about events other than the most baseline stuff.
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    [Eventing Question] Large Strength Boulders

    I'm trying to make some larger Strength boulders that can be walked over, like the Machamp Shove ones in Sun and Moon. Can anyone help me? I dunno where to start. The events at the bottom are because I was thinking when the boulder moved over them, it would move down one tile.
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    [Other Question] HGSS-sized Overworld Player Sprite

    Where can one find these pre-aligned Gen IV sprites? ~Cloud
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    [Other Question] HGSS-sized Overworld Player Sprite

    Omg. Okay, thanks for realigning it, but I just realized after I downloaded it that the issue was actually because I had an Aseprite file with the same name in the folder with the sprite, so RPG Maker was getting confuzzled. How did you figure out how to properly align him? ~Cloud.
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    [Other Question] HGSS-sized Overworld Player Sprite

    Hewwo! I'm trying to use Ethan's sprite from HGSS as the player sprite in my game, but it's not working exactly. The sprite looks good in the menu screen, when looking at your save, but in-game its entirely invisible. The HGSS sprites are slightly larger than the default sprites of course, I...
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    [Error] Script 'SpriteWindow_sprites' line30: RuntimeError occured. filename is nil

    Thank you! <3 I should've mentioned that I had been working with an older version previously. ~Cloud
  9. C

    [Error] Script 'SpriteWindow_sprites' line30: RuntimeError occured. filename is nil

    Hej I have this exact error too, and I just downloaded the newest version! Please help. ~Cloud
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    [Essentials Tutorial] Turn HM moves into items

    Well it's not working here, so...
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    [Essentials Tutorial] Turn HM moves into items

    But the problem isn't surf, it's Rock Smash.
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    [Essentials Tutorial] Turn HM moves into items

    Nope. I turned it off in the settings beforehand. It still doesn't work.
  13. C

    [Essentials Tutorial] Turn HM moves into items

    I turned that requirement off.
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