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  • Ahahaha q troll xD es una referencia al anime? Charmander evolucionó aprendiendo casi todos los ataques, mientras siendo Charizard, Ash solo le enseñó S-Toss.
    Hey man, que tal? Espero todo bien. He capturado un shiny Charmander en Pyrite, ya esta en nivel 50 y aun no evoluciona xD es así?
    M
    I'll give more detailed feedback once i compile it and try it out, but prompting the player between attacks might help, yeah.

    Good to know that there is a way to see the other Pokemon's information on the go, since it would be hard to keep track of the other two Pokemon's information in your head when they are off-screen. I'll check out the current ways you mentioned in-game and see if those feel fine to me or if I have any suggestions for other ways you could try.
    M
    Hey Crystal_, I went back and re-watched the video before replying to this (and then I got sidetracked watching other videos, because of youtube). Anyway, here are my current thoughts on the Double Battle scenario:

    - I feel like the constant switching does make the battle a bit hard to keep up with. I know it is pretty much unavoidable without completely rewriting how the battle scene is handled, but it does still feel a little awkward. I'm not sure how much of it is awkwardness brought on by "this doesn't look like it does in Gen 3+" and how much is just inherent awkwardness from the implementation.
    - It might be that some of the confusion comes from watching it on a video, not actually doing it, so you can't really "feel" what is happening. That is, it's hard to tell if something happens automatically or because you caused it to happen.

    I will say, however, I think it is nicely done in terms of how far it's come already. I like the way you recognized something wasn't feasible and tried to do as professional a job as you could with what was there. While sliding them in and out doesn't feel like an optimal way to handle Double Battles to me, I realize it's really the only way to do them without major overhauls. And it may feel less awkward if I was actually trying it out, so I will look into compiling a copy to play around with from Github to see if my opinion changes from playing it vs watching youtube.

    It does seem like the core aspects are all there though. Having 2 "active" Pokemon, choosing a move with both of them, and choosing which enemy 'mon you want to attack. And I know that the constant swapping is to make sure whichever 'mon is attacking and which one is receiving the attack are on screen at the same time. I think that in spite of the initial awkwardness, it is off to a very promising start, and looks to be well beyond something I would have been able to work out. I know a lot of randos here don't seem to realize it, but I still consider myself a noob when it comes to asm for sure, and I'm really impressed with what all you've done.


    In terms of suggestions that don't involve "Put all 4 Pokemon on the screen at once", let's see...

    Maybe if there was some way to see the other Pokemon's level and HP? I know that's still a stretch with the space on the screen, but it seem like it might be a handy feature. I think the sliding in and out, while odd at first, would get to feel more natural once players got used to it, just like how Double Battles felt strange until we got used to them in the canon games.
    Hey dude! Like I said in the thread before, my mind is continually blown at the things people are able to do with the earlier pokemon games. Putting double battles into Red in the way that you did is to be applauded - it's not something I ever thought I'd see. With that said, the disorientating thing about it was the constant switching of Pokemon into the forefront of battle. I admit, there probably isn't a way to get all 4 sprites on the screen at once, but as it is now it just feels like there's so much going on that I fear it might become jarring once the novelty wears off. If there is in fact a way of getting everyone on the field at once (even if it involves turning animations off for that battle) then it'd be great! I'm just nervous that it might overcomplicate things is all. I guess an alternative would be to only have the Pokemon slide in when they're directly attacking, eg. if Charmander and Caterpie are active, always show Charmander's backsprite during the move selection. I appreciate that the latter is probably far easier to pull off, but those are just my suggestions. I can't speak for anyone else's views on the matter, and it's possible that I'm way off base, so I'd recommend getting a wider variety of opinions before making any changes.

    Again, not to take away from what could turn into something amazing. I wish you every success in getting this to work just right :) Also, my name is WorldsBoss everywhere else on the internet, in case our paths cross again elsewhere. I made this account (with an aptly random name, it would seem) many eons ago. Hope all this helps!
    Hey, is Pokemon Pyrite completed except for bug fixes, or are you still adding stuff? I want to play it, but since it looks almost completed, I'm not playing it until it's done. You got a good hack going on. Good luck with this.
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