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daniilS
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  • Greetings:

    In the thread of Platinum Red and Blue (I didn't wanted to post there, because it's thread for a hack, not a resource or something), you mentioned that it's only 2 simple routines to make forms work. Would you mind sharing them, please? I am making a similar hack of FireRed, but it will use Platinum Pokémon and other features, but it will stay at Kanto and I could really use Giratina, Arceus and Shaymin formes.

    Cheers, danillS!
    But what if you can use algebra to not need extra addition.

    Say we have a catch rate of 20. And it has a +40 for being heavy. We want to multiply the catchrate by a ball bonus (x) to obtain 60 (20+40).

    So x will always be equal to (C + heavyweight) / C . This x now has the correct ball bonus.

    So looking at knizz' disassembly calling these routines division will give us the ball bonus to 0 decimal places... I don't know how the remainder will fit in.

    So essentially put (C + heavyweight) = r0 and C = r1.

    I'll find a way to get the remainder working by tomorrow. I need sleep now.

    EDIT: I figured how to get remainder division working
    I am fairly certain that I can make a heavy ball, although it's hairy and I must use division... Is there any way to do division at all!!?

    Also with your asm can I use other registers temporarily?
    Thanks heaps for the reply!

    I totally forgot to add the 84 and the reason for level 17 not working is because lsr will round down 8.5 to 8?

    I'm going to keep practicing on other balls if you don't mind and eventually make graphics, and you're welcome to use them.

    I am so horrible at disassembly and finding specific routines, and NO$GBA debugger is what I have been using. I will learn it, eventually haha!

    Thanks for the feedback, I really do appreciate it!
    Hi there! I am really interested in you ball hacking research. Is there any thread you created about this? Currently trying to insert a GS ball for catching pokemon in my emerald mod. Of course it was fairly easy to replace an ultra ball with the gs sprite (since I want the same catch rate), but is it possible to replace the throw ball animation sprite and the in-game status screen ball sprite? I don't want to create a new animation just replace all of the ultra ball sprites. I haven't been able to find any info about it. Is there any active thread about this? I would be thankful if you could keep us up to date. Have a great day! :)
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