Recent content by daniilS

  1. daniilS

    [Other] Make a custom Intro?

    If you want a good custom intro and not just images appearing and disappearing, you'll have to use C (look at Shiny Quagsire's tut). And no, nobody will make it for you.
  2. daniilS

    [Other] Map Connection Error

    For the broken connection, have you tested it with a clean save?
  3. daniilS

    [Other✓] TileMap looks wrong

    The tilemap probably has the wrong size, you should see what dimensions the original one has.
  4. daniilS

    [Other] Reading RAM and setting it to a variable?

    I think you could use copybyte and write the byte to one of the temporary variables (after setting the var to 0 first). EDIT: actually, if you only want to compare the byte to a value, why not use comparefarbytetobyte?
  5. daniilS

    Research: Trainer AI in Firered

    The script only makes the pokes flee, and the bit activating it is set if the roaming battle type flag is set. The scripts should be the same in EM (maybe the unfinished ones are edited though, I haven't checked). I believe the only reason the 'bug fix' got there was because of double battles...
  6. daniilS

    Research: Hacking Evolutions

    This thread hasn't been posted in for four years. How did you even find it? Anyways, use this: https://www.pokecommunity.com/threads/329357
  7. daniilS

    ASM Workshop

    They only hold halfwords. However, you could use two vars to store a word, it'd just require a small rewrite of commands like buffernumber and compare.
  8. daniilS

    ASM Workshop

    Nah, the register isn't actually the problem. A register is able to hold values up to 0xFFFFFFFF. However, since the var you're storing the result in is only a halfword (up to 0xFFFF), the highest Fibonacci number it can hold is the 24th: 46368, because the next one would be 75025, or 0x12511...
  9. daniilS

    Code: ASM Resource Thread

    If anybody ever wants the Wally thingy to use your rival's backsprite in Emerald for whatever reason, here's a routine that does just that:.thumb reloadpal: and r0, r1 beq abort cmp r4, #0 beq genderbend abort: ldr r3, =0x080A96B2 mov pc, r3 reloadsprite: mov r1, r0 add r3, #1 mov lr...
  10. daniilS

    Help Thread: Step 1: Choosing your ROM

    I quite like the idea of this hack along, and that's a nice list you've put together. However, it looks like FR and EM are lacking actual cons here. I'd say the one con of FR is not having Emerald's exclusive features (you've already listed the few major ones in EM's pro list), and the big con...
  11. daniilS

    Development: Weather hacking

    Alright, I've fixed the blue screen during fades. It just requires adding two more four-byte strings, so it can be applied over the existing hack. I've also included a patch for the lazy among us. EDIT: scrap that. I messed up :( EDIT 2: everything should work this time. If you applied the two...
  12. daniilS

    Development: Weather hacking

    Got back to hacking today, and all warps look fine to me. Could you either post a link to a patch here or join the irc ('chat' link in my sig)? As for the spaces: I put everything down this way on purpose so the string of bytes can easily be copied into a hex editor. Same applies here: nothing...
  13. daniilS

    [Other] Reset on battle?

    You have overwritten part of an important routine at 0801933B for some reason. Restore that and you should be fine.
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