Recent content by danmander

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    [Other✓] Multiple choice question with custom answers

    Hi All From looking through various tutorials it seems that the answers for a multiple choice question can only come from a list which already exists in the game. I was hoping to have a script for someone to give directions to different parts of a city, so I would like to have a list of...
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    [Other✓] Adding new lines to an existing script

    I think it was something to do with it being a header script. It worked ok when it was on a script tile, but when it was a header script it would either freeze when the script was set to not run, or make the screen black when it was set to run. I've had that happen on other header scripts too...
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    [Other✓] Adding new lines to an existing script

    Thanks guys. Its good to know i'm not doing something wrong. I had tried doing what Nikolai Fox suggested on a previous script, but the only way it would work is if the var started at 0000 and then a script tile set it to 0001 early in the rom, to then be set to 0000 later on when i wanted it...
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    [Other✓] Adding new lines to an existing script

    Hi Guys I'm having trouble adding new lines to existing scripts, and I'm wondering if it's just because you can't. I have a script that I want to run early in the rom which will set various flags and variables for scripts later in the rom. I want to be able to add flags and variables to the...
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    [Other✓] Can i set a var value back to 0 in fire red?

    Thanks, I have it working now. I have the script 409A var set to 0000 (which means the script would run the first time i enter the map). Then i have a script which runs before i get to that particular map which includes the line "setvar 0x409A 0x1" to make it so that the 409A script wont run...
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    [Other✓] Can i set a var value back to 0 in fire red?

    I followed your advice but when i decompile the script it just has: #org 0x71A294 end also i dont want the value to be 0000 because i dont want the script to run until another script has happened. Am i trying to do that in the wrong way? to add to that, it does run perfectly when the value is...
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    [Other✓] Can i set a var value back to 0 in fire red?

    @fbi I was using a checkflag to do it like that, but the problem i was having was that if it went to the @done part it was just constantly looping so the player couldnt move. i know this because i tested it by putting a msgbox as part of the @done script and it was just opening the msgbox as...
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    [Other✓] Can i set a var value back to 0 in fire red?

    thats what i thought, and thats what isnt working. i am inserting "setvar 0x409A 0x0" into the script i want to run first but it doesn't seem to work. i know that the script works on its own as i set the var value to start at 0 to test it. is there anything else i should be doing? the script i...
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    [Other✓] Can i set a var value back to 0 in fire red?

    Im not sure what you mean. i thought that a script would not play if the var value was anything other than 0?
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    [Other✓] Can i set a var value back to 0 in fire red?

    Basically what i want to do is have a header script which will only activates once a certain event has happened. i thought of using a checkflag, but when i had the string for when the flag is not set it would just keep repeating the script over and over so the player cant do anything anymore. i...
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    [Other] Increase evolution levels?

    A simple idea of mine is to increase the evolution levels of all pokemon to increase the difficulty and the playtime of my hack. It always seemed weird that something like caterpie reaches its highest stage at level 10 and then you just have another 90 levels of the same pokemon. An example...
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    [Other] Too many NPC sprites?

    ok, I haven't bothered changing the id's, they're all just 0000. I didn't think it mattered unless you were using them for a show/hidesprite script. Like i said though some work and then identical copies don't, and since they have the same id this wouldn't seem to be the issue unless there's...
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    [Other] Too many NPC sprites?

    Nah thats not the issue. I have tried copying sprites I know work and the copies wont appear, the only thing i've been able to do is delete and copy sprites until they appear properly. so this seems to be something happening only to me? seems weird.
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    [Other] Too many NPC sprites?

    Hi Guys I've only been hacking a couple of weeks but I've run into a problem which will seriously change the way I am making my rom. Is there a maximum number of person event sprites that can be shown on each map? The issue I have had is that it seems once I get up to around 10 or so sprites...
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