- 14
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- 10
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- Seen Feb 26, 2016
Basically what i want to do is have a header script which will only activates once a certain event has happened. i thought of using a checkflag, but when i had the string for when the flag is not set it would just keep repeating the script over and over so the player cant do anything anymore. i then thought of setting the var value of the script to be not 0000 so that it wouldnt play normally. that part works, but when i insert "setvar 0x409a 0x0" into a script it doesnt work. can anyone help me? even if there is another way to do this effect (like some way of making the checkflag system work) that would be great. thanks.