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Recent content by DarkPsychic

  1. DarkPsychic

    Pokemon ABS v.2.5

    Sorry all. It has been awhile since I made this post. I seen the video has been removed. So I was able to find the original form the game was posted on for those interested...
  2. DarkPsychic

    Patch: FR-Johto AddOn Base

    I'm rather surprise this project got as much traffic as it has. It has been quite awhile since I worked on this project. I will take a look and see what updates I can apply to this base. This was made before decomps where really a thing. So it was very basic and bare bones. At the time I...
  3. DarkPsychic

    [Fire Red]: Extending The Number Of Safe Flags And Variables

    Here is a updated link I made: Download If a mod could update the first post with this one that would be wonderful.
  4. DarkPsychic

    Quick Resource Thread

    If anyone wants to change the badge or flag in general used for the requirement for surf to be used in the overworld. Code: Just change the bytes at 0x6D59C and 0x3EF30 from "24 08" to your flag in in the same fashion; ergo flag 0x821 would be "21 08" and so on.
  5. DarkPsychic

    Code: ASM Resource Thread

    This should be asked in the Quick Questions thread. I have told you before that even with asm this would be hard. Because its on a emulator level.
  6. DarkPsychic

    [Tool] Trouble with Jpan's hacked tool

    Did you follow the tutorial for the Expansion of vars and flags? And you only need the saveblock patch if you use the var and flag expansion.
  7. DarkPsychic

    Survey: Should Fakemon Be Shared?

    Quite the interesting topic... As a fakemon creator, I don't see any reason to not release my sprites or designs. In the end Pokemon is not my IP and my sprites are for the community... Yes credit is nice but honestly I would much rather see them being used in a game than just collecting dust...
  8. DarkPsychic

    [Tool] Trouble with Jpan's hacked tool

    Yes vars 0x40FE and 0x40FF are rather safe but if you really want safe vars and flags. Check this thread out Also if you do use it make sure to disable the help menu as it might cause some problems. Edit: You will also need Jpan's saveblock patch
  9. DarkPsychic

    [Tool] Trouble with Jpan's hacked tool

    What page in the documentation are you speaking of if I may ask? I might be able to help you then as I can't find any reference to "dynamic trainer levels" in the documentation. Edit: Oh I know what you are talking about. The Change Battled Pokémon Level on page 31 of the documentation...
  10. DarkPsychic

    Code: ASM Resource Thread

    Here ya go ^_^ Faint/Low Hp Evolution: .text .align 2 .thumb .thumb_func .global faintEvolution main: push {r0-r7} add r0, r6, r7 @line to change if expanded evos lsl r0, r0, #0x3 add r0, r2, r0 add r3, r0, r3 ldrb r2, [r3, #0x2] mov r0, r8 bl decrypt mov r11, r0 pop {r0-r7} mov r1, r11 cmp...
  11. DarkPsychic

    Code: ASM Resource Thread

    Pokemon LoathingFriendship Evolution: .text .align 2 .thumb .thumb_func .global loathFriendship main: push {r0-r7} add r0, r6, r7 lsl r0, r0, #0x3 add r0, r2, r0 add r3, r0, r3 ldrb r2, [r3, #0x2] mov r0, r8 bl decrypt mov r11, r0 pop {r0-r7} mov r1, r11 cmp r1, #0x10 blo max_lowhappy b exit...
  12. DarkPsychic

    Quick Research & Development Thread

    Hello all, Trying to make a max low friendship evolution (happiness between 0-10). But as I am just not used to the decrypt and encrypt functions. Not to mention having to brush up on all I had forgot. At the moment it just resets the game and nothing more. I have been at this for 5+ hours and...
  13. DarkPsychic

    Code: ASM Resource Thread

    XSE Special Command to delete pokemon Hello, After taking a tutorial from FBI we where able to come up with this. Here is how it works: Var 0x8004 value 0x0 = Players 1st Pokemon 0x1 = Players 2nd Pokemon 0x2 = Players 3rd Pokemon 0x3 = Players 4th Pokemon 0x4 = Players 5th Pokemon 0x5 =...
  14. DarkPsychic

    [Script] Protagonist PC Problem

    Try special 0xFA and test it. I know I had this problem as well. Been awhile though so I can't really say.
  15. DarkPsychic

    XSE Special Command to delete pokemon

    Hello after taking a tutorial from FBI we where able to come up with just what you need. Here is how it works: Var 0x8004 value 0x0 = Players 1st Pokemon 0x1 = Players 2nd Pokemon 0x2 = Players 3rd Pokemon...
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