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  • Thanks for the congratulations man! Its only been a week, but I've had some good fun so far :P
    There's a problem though...my rom won't run on No$GBA. I can't explain it...it starts out completely normal, and when it gets to the "gamefreak" logo, it just crashes, most likely since I edited the logo to say something else. It runs on VBA, and I haven't checked any other emulators, though.

    By the way, do you know of any index of opcodes in ASM? I know what they mean, usually, but I keep encountering arguments from them I don't understand :\
    I had a feeling it'd be something like that...just last night I found out VBA can disassemble the ROM, and I learned just how crazy-fast it goes. I thought there were different techniques for doing things...for example, I wanted to display a picture that takes up the entire screen, yet can't figure out how to manage that. I suppose it'll come with time...Another question I had was: Is there an easy way to test out ASM, besides saving it as a .asm, opening up the command prompt, compiling, opening in a hex editor, and copy-pasting the code? I don't mean to sound lazy, but it just seems like a really roundabout way of getting the job done.
    Oh I wasn't actually expecting help so soon o-o. Basically, I've read tutorials, and I have a notebook filled with opcodes and other such things. But I haven't found any tutorials on actually making the ASM do anything; basically, writing ASM code. I've studied some code, but I'm still clueless on where to begin. The first question that comes to my mind is how do you know which registers to use, which to pop, etc. etc. I've often wished there was an ASM help thread, and not just a scripting one :/. Any help would be appreciated.
    Well as of right now another member of PC is teaching me C# over MSN which will greatly help me with my carrier and get me ahead for classes I'm taking in school for it soon. I just wanted to know which were probably the best programming languages for me to learn in life. I had seen a list of EVERY single programming languages and there were hundreds. An example is the game that recently came out "Portal 2" was scripted with a language called "Squirrel!" :P
    Wow pretty cheap. :p But now no one will be able to find a place where all your work is compiled together. What a loss... for us. :P
    And other time its not. :P So anyways are you ever planning on getting Darthatron.com up and running because I know you put it up awhile ago?
    Wow, many thanks! Just a few questions though (forgive my silliness):
    Where should i put the branch (what offset)?
    How should i build the animation table? Whats the structure?
    And finally, is the shifter the offset of the IO for BG1?

    Thanks ;D
    Hi there Darth! Do you remember me, the guy who was interested in your routine of putting those status images of the moves in the move screen? Well, i just saw in your post that you're still giving the routine for the animated titlescreen, and as i'm learning SWIs and IO, i'm just here to ask if you could lend me that routine, even if undocumented (which is good to me, i'll have to learn by force xD), so i can study the ways you do the animation and stuff, and probably adapt it to emerald (credits given to you in both cases).

    Thanks!
    ~Sonic1
    I've never really tried to. I know that each command in XSE corresponds to a hex number, and you just kind of string them together, but beyond that, it's only been stuff from tutorials.
    I've tried a few of those programs, but I never managed to get the hang of it. It was usually the same issue: learned basics, not how to put it all together.
    What kind of programming? I'm inclined to think you're not talking about XSE, since that's more scripting than anything.
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