Recent content by Darthatron

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    Screenshot/Music Showcase

    Thanks! Sadly, my computer is a bit awful and doesn't record video all that well. However, there is a playable demo here. You need the Unity player. If anyone has any comments about the game itself, maybe we could continue the conversation in the game's thread. :) It's made with an Xbox...
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    Screenshot/Music Showcase

    Screenshot from my latest build of a spiritual sequel to Pokemon Snap. Really happy with how the engine is coming along!
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    [Developing] Pokémon Snap 2

    I was thinking of having special levels for the (non-trio) legendaries like Groudon, Kyogre, Darkrai, etc, like in the original game for Mew. Like after you get a certain amount of points in a level, a sub-level of sorts opens up. Yeah, well if you have any ideas, feel free to suggest them. I...
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    [Developing] Pokémon Snap 2

    Gameplay It will run almost identically to the original N64 game Pokémon Snap; it'll be a rail-shooter with a camera instead of a gun and Pokémon instead of bad guys! I'd like to include a lot of Pokémon (probably not them all, because >700 is a little to much I think), which will be based on...
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    6th Gen [OLD] X/Y Friend Code Sharing Thread

    Dragon Type Safari with Fraxure, Noibat and Sligoo. PM me when you add. 1650-2204-2619
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    Why Firered?

    This in a nutshell. It's hacked more because it's been hacked more for so long. If someone comes around and makes cool features for Emerald, I'm sure there'd be more emerald hacks.
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    [ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

    Yuck. https://www.pokecommunity.com/showthread.php?p=7295572&highlight=showpokepic#post7295572 Maybe you can use that. Your English is very good. :)
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    Tool: [Gen III]: Jambo51's Tool Showcase

    Jambo Jambo Jambo! Can I please import my syntax highlighting in to it? Please oh please?
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    Code: Port of the BW2 Repel system to GBA...

    I think someone already ported that to ruby? Either way, it requires the same stuff as porting this. You need to be able to do several things: Understand what needs to be done and be able to structure code. Be able to locate/understand functions or write functions that do what you need to do...
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    Code: Port of the BW2 Repel system to GBA...

    It's public property once I post it here. Of course it's possible. You will need to do a lot of research in to ASM before you'll be capable of doing it, though.
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    Code: Port of the BW2 Repel system to GBA...

    I'd rather if you didn't make a patch. Think of how much you learned from doing this. Don't you want others to learn the same? Good work, though. :)
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    Code: Port of the BW2 Repel system to GBA...

    Well that's what it's there for. Try it out. :)
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    Code: Port of the BW2 Repel system to GBA...

    I really have no idea. Try it again on a clean ROM from scratch? Are you using the latest version of XSE (1.1.1, I think)?
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    Code: Port of the BW2 Repel system to GBA...

    I see. I figured it was that. So it doesn't say "Repel's effect wore off."? It goes straight to "ROBIN used MAX REPEL."? Perhaps the changes I marked in red will fix the problem? I don't even know how yours compiled. :\ The ROM is the resource. Read the tutorials. I didn't see how it worked...
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    Code: Port of the BW2 Repel system to GBA...

    That's very odd. There's no call to the repel routine except for in the script when you select "Yes". Well it doesn't tell you that you have none left, but you can edit that in yourself if you like, since I posted the script. Through an advanced type of hacking called Assembly (or ASM for...
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