Recent content by DizzyEgg

  1. DizzyEgg

    [Pokeemerald] About the basics of Git and starting a project with the Pokeemerald-expansion

    Hard to say from the log alone, could you copy the contents of the mentioned files to pastebin and post them here?
  2. DizzyEgg

    Pokemon Expansion

    Yeah, just make it random for a wild pokemon to have either of their 3 possible abilities. Check out src/wild_encounter.c there https://github.com/pret/pokeemerald/blob/master/src/wild_encounter.c#L346 and once the pokemon was created, you could call SetMonData to modify their MON_ABILITY_NUM.
  3. DizzyEgg

    [TUTORIAL] Decomp - From start to finish

    Yeah my bad, I added a new ability(neuroforce) in the battle engine and forgot to update the header file in the pokemon expansion.
  4. DizzyEgg

    Pokemon Expansion

    Thanks! Do you have any suggestions for what else I could include in the project?
  5. DizzyEgg

    [TUTORIAL] Decomp - From start to finish

    Hey, that was because I had not merged the latest pokeemerald commits. I just updated all my three repos and you should be able to merge all my stuff without any problems.
  6. DizzyEgg

    [TUTORIAL] Decomp - From start to finish

    Right, it was because my repo wasn't up-to-date with pret's. Cancel the merge(git reset --hard HEAD) and it should work this time.
  7. DizzyEgg

    Help with merging Battle Engine, Item Expansion and Pokemon Expansion and fixing merge conflicts.

    I'm gonna write a tutorial that explains how to solve all the merge conflicts. Should be done by this Sunday.
  8. DizzyEgg

    Pokemon Expansion

    Sure, would appreciate it. You can send a pull request with your changes later.
  9. DizzyEgg

    Pokemon Expansion

    They are for now. Don't really feel like adding all the data for them, but may include them if someone helps with that.
  10. DizzyEgg

    [Dissassembly] Setting up and using the Pokeruby/Pokeemerald dissassembly

    This is most likely caused by the tools being outdated. Re-build them using build_tools.sh.
  11. DizzyEgg

    (UPDATE: I found cause of error, FIXED). Make Error I can't defeat and I've tried everything.

    Thanks for making this thread man, I just had the same problem lol
  12. DizzyEgg

    Pokemon Expansion

    Small update since many people asked me about this earlier. Hidden abilities are added in without the need of rewriting the structs, I dealt with that. Here's info from the updated main post: If you're curious, I removed isEgg field from battle pokemon(since eggs cannot participate in battles)...
  13. DizzyEgg

    "./build.sh" error...cygwin1.dll???

    You don't build with git bash, you build with msys/msys2 or cygwin.
  14. DizzyEgg

    Does anyone know how to make a Debug Log?

    I think no gba handles AGBprtinf pretty well
  15. DizzyEgg

    [Pokeemerald] Battle Engine Upgrade

    1. No, so far ony mega evo is coded. 2. Pretty easy, each weather has two flags WEATHER_X and WEATHER_X_PERMAMENT, so it's a matter of checking a pokemon species and if it's groudon set it to be permament, otherwise use regular 5-8 turns weather.
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