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Hey there,
just because I got asked and found this issue:
There seems to be a line missing pbTrainerBattleCore(*args). There is an error saying
This can be fixed by adding
at line 1655.
Since I didn't dig deep into your code, this might not be the fix that is needed, so you might want to...
Glad to see that one of my scripts is used in a game :)
I started playing it until I received my starter and I think the game has potential!
Right now there still are quite some glitches/bugs with door transitions, stairs and reflections, but nothing really game breaking.
One think I need to...
The part where it is checked wether to display the menu or not is the following
# Pokedex
@@openPokedex = Proc.new{
if DEXDEPENDSONLOCATION
pbFadeOutIn(99999){
scene = PokemonPokedex_Scene.new
screen = PokemonPokedexScreen.new(scene)
screen.pbStartScreen...
What exactly is it that you are trying to do?
And what do you mean by "ending a script from inside a script"?
On this part with the loop, if you want to stop it from going back to the question after choosing "no", you need to put a break statement. To have a default value you put in a check for...
As requested by WolfPP i took his work of the Dancer Ability and modified/improved/cleaned it up.
Most credits go to him, as he did most of the work (even if that itself is based on my first Dancer Script)
This script lets the slowest dancer move first and doesn't trigger on snatched or...
First off I wanna say: WOW! and AMAZING!
I really like how you actually do research on what you are trying to do and post what you have learned here! And you never came off as demanding. It would be great if people were acting more like you around here.
Anyways, I was playing around with...
For placing new images you don't need to have fixed value. You can always place it in relation to another graphics. Though I agree that you might not want to have hundreds of sngle images being displayed at the same.
I don't know Marins scipt, so I can't tell you exactly what you would need to...
There is. Right now the image that will be shown is hard coded. I recommend naming your file exactly as the item and change the code as follows:
image.bitmap = Bitmap.new("Graphics/Pictures/"+PBItems.getName(item))
As far as I can see your item setup seems to be correct, however I believe you are using the wrong handler.
I looked at how the town map works and it uses the following code:
ItemHandlers::UseInField.add(:TOWNMAP,proc{|item|
pbShowMap(-1,false)
next 1
})
So you also need an UseInField...
pbShowPicture is meant to be used in a script event command (basically in an event that you set up in the overworld map) and it will probably only work in that enviroment, judging by the code.
If you want to display an image in any other enviroment you will need at least four lines of code...