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Fotomac
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  • Well, that's what happens when you keep on using a character based on the Gen 1 protagonist in later gens.

    However, you did see more significant design changes with other older characters who appeared in later sagas. Compare how Clair looked in OS to how she looked in BW, for example:

    [IMG]

    Or, Steven in AG vs Steven in XY:

    [IMG][IMG]

    Of course, unlike Clair, Steven at least still looks like the same person, but that's more of an issue of Clair's HGSS look being completely hideous and OOC than anything the anime can be blamed for. {XD}
    And, I'm sure you're not alone in that. :) Many of the female PCs have better designs than their male counterparts, anyways.

    The one and only place where the female PCs get more attention than the male PCs is the anime... But, it's not for the most enlightened reasons.

    First of all, the anime clearly sees Ash as a stand-in for the male PC, evident in how they stuck him in practically the same clothes as Lucas, Hilbert, and Calem:

    [IMG][IMG]
    [IMG][IMG][IMG]

    There's no need to show the male PC because that role is already being filled by the never-aging 10 year old twerp and his yellow rat. If they had decided to actually change the protagonist with each new region and not just reuse Ash, then we would've gotten the likes of Brendan, Lucas, Hilbert, and Calem, and all in starring roles. :rolleyes2:

    And, then, there's another, more disgusting reason that the anime gives more attention to the female PCs:

    [IMG]
    [IMG][IMG]

    In their own words:

    [Masamitsu Hidaka] stated that they like to switch up the girls because it gives the boys some new eye candy every once in a while. He also said girls are more customizable and you can change their outfits, like when they are in their bathing suits (yes, he specifically said that).

    Translation: The female PCs are fantasy girlfriends for Ash (and the presumably straight male audience). They wear cute outfits and play dress up in other cute outfits and pine over Ash. But, none of them are serious trainers, as that's the role of the boy (aka. Ash). Instead, they get to be coordinators, the designated "girl" alternative to training and battling.

    :rolleyes2: :rolleyes2: :rolleyes2: :rolleyes2:
    That sounds like a pretty cool idea. :) Sounds like it would be a great antidote to Generations, which is likely just going to focus on the boys and ignore the girls.

    After all of these years, marketers are still wedded to the belief that "girls don't play video games" and that "boys don't like female protagonists," and it's shown itself in the way that the male PCs have constantly gotten privileged over the female ones in Pokémon.

    Just look at the B2W2 and ORAS trailers centering around the male PCs. Or, the ORAS demo forcing you to play as the boy. Or, just the general marketing of the games (ie. CoroCoro) usually focusing on the male PC and treating the girl like an afterthought.

    Of course, Red vs Green (what I call the FRLG girl) is a category all of its own. :rolleyes2: Yes, you can argue that Red is iconic and that RBY had no female PC, but the fact of the matter is that as long as Red continues to be depicted in his FRLG design, people are going to wonder where Green is. RBY Red doesn't have a female counterpart, but FRLG Red does.
    M
    Both crysaudio and gbc color are going to be a huge pain at this point for me though, since I've changed so much.
    M
    There's a crysaudio branch of one if sanqui's repos. You just merge that and fix the issues manually that git can't automatically merge.
    M
    Probably not. You would just need to go here and add this in the gap between those sections.

    ld a, [wCurMap]
    cp a,ROUTE_1
    jp z, .captured

    That will essentially make every ball count as a master ball on Route 1, thereby giving everything on Route 1 a 100% catch rate on that route.
    M
    If you put your mind to it, you can accomplish anything.


    In this case, all you'd really need to do is go to ItemUseBall and basically have it check if you are on Route 1, and have it jump to .ballSuccess or whatever it's called, the same way that it does when it checks if you used a Master Ball. That, in theory, should work.
    M
    Crowdmap lets you move events around and edit some parts of them (which is part of the data stored in the .asm files) and rest of it, aka the scripts, are just in normal PKSV language, so any Gen 2 scripting tutorial can explain that to you.
    M
    I'm not sure which files you thought I was talking about. Crowdmap isn't for a rom, it edits the data files in your pokecrystal project. Or do you still think you need to edit maps in a text editor, like you were convinced I was doing on Pokered?

    As for someone to ask about Pokecrystal, really the best place is to just ask the ones in the #pret irc channel, since they are the ones who made it. Otherwise, you could probably ask Rangi.
    M
    I have basically zero experience with pokecrystal. My Gen 2 hacks have always been done the old fashioned way and on Gold. As a general rule, I always have a hard time finding anything in Pokecrystal because it isn't organised using the same scheme as Pokered. As for map editing, I know that there is something called "Crowdmap" by Yenatch that is a map editor for Pokecrystal, however, it does not allow you to edit the blocks that maps are drawn from for whatever reason (last time I checked).
    M
    Oh hey, good catch. I'll want to look into that for Red++ as well.
    M
    You would need to talk to someone else about setting up multiple branches on a github project, I have no idea how that works because I've never done it. Danny-E33 could probably help you though.
    M
    Honestly, no, I don't really know where you were. I could never tell if you finished something or not, because we would be talking about it and you would say "anyway, how do I do this other thing?"

    I know you were using github, can't you check your list of commits to see what you were last working on?
    M
    When it comes to gendered Pokémon, I was planning to wait until v3.0 for that. I thought about including it in v2.3 and trying to use a table of gender ratios, but I'd rather just wait until v3.0 and include it in the base stats structure like it normally is, and I won't have any free slots in the base stats structure until then, since the existing ones are all used for things now. When the time comes though, I'll just be porting the relevant code from Crystal.

    As for Teleport/Whirlwind, that's on my list of things to fix. I haven't really looked into it yet, though.
    M
    False Swipe would probably be fairly simple, but not a traditional effect. It's code would need to be called when applying the damage to the opponent, so that if the enemy's HP is supposed to be 0, it makes it 1 instead.

    As for Snatch, I'm not actually sure how to go about adding that.
    M
    That would probably depend on what the effect in question actually was.
    M
    None of the changes in the commits I linked have you adding any references to sound effects :s Did you just copy/paste the whole routine instead of just the lines that were added? If that's the case, it sounds like that sound effect has been renamed in your copy of pokered, since mine is older. If that is something else you did on your own, it might just be a typo or whatever you looked at as a reference was outdated compared to your copy.
    M
    Couple of things I fixed today that you might or might not be interested in:

    https://github.com/TheFakeMateo/RedPlusPlus/commit/9056ddf67d0be7dd06cd4e157909d98edea031c4

    https://github.com/TheFakeMateo/RedPlusPlus/commit/039fae81659503072908964cd8cede2be933464c


    Basically, these make learning moves work the way it does in every generation except Gen 1. If you skip over the level you would have learned a move at (like growing from lv5 straight to lv9) you just miss out on learning the move originally, but now you'll still learn it like you should. It also allows you to set a Pokemon to learn more than one move at the same level, and they will learn all of them properly (such as Butterfree learning all of the powders at the same level).
    M
    That would be fine, we'd just have it check for those two as well when deciding whether it set SURFING or SURFINGPIKACHU as the movement type or whatever.
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