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I have no idea either......(Rot8er_ConeX)
He's right, because the battler that was there never fainted as of then, so the error still remains..(Sir_Tman)
Hi,
So, in my game, there is an issue with trainers when they withdraw their pokemon. So, when they withdraw the Pokémon, the next one ends up at a lower position as shown:and.
I tried to see if I could fix it myself, but to no avail.
Thanks for the help in advance.
Hi,
I wanted to know if I can get a core download from episode 10 because my computer crashed so all I have left is my save file, thankfully. I want to continue playing the game, but I can't because I'm stuck in a tree. Plus, It took a LONG time to get to where I am, and It would be a huge...
I, after further looking, found it. Thanks for that. But, when I turn to add both Amaura and Tyrunt to his list...I reach an syntax error with the amount of pokemon I can include within the box...
Exception: RuntimeError
Message: Script error within event 48, map 125 (Rakenvale Cave):
Exception...
I'm getting an event error when I try to let the Fossil Reviver accomdate all of the fossils....
Exception: RuntimeError
Message: Script error within event 47, map 125 (Rakenvale Cave):
Exception: SyntaxError
Message: (eval):8:in `pbExecuteScript'compile error
(eval):8: syntax error...
This has nothing to do with the question at hand, but does anyone know where the fossil maniac is in the example maps? I'm trying into input him, but I can't find him.
Hi,
Does anyone know how to make it so when you smash a rock using rock smash , you have a chance to find a item when you break the rock. ( Kinda like in 6th gen,where you can find fossils, rare candies, and such?)
Thanks :)
Sorry if I'm reading this wrong, but it seems that you're also getting frustrated with this issue. I am also getting burnt out with this issue at hand. I'm a newb to Essentials,Scripting, and making a game. That's why I often post questions that I have on the Essentials Thread. I know for a fact...
So if I change the @battle.battlescene to @scene.battlescene it should work? I already defined the battlescene in my PokeBattle_Battle. But the same error came up.
# Show shiny animation for wild Pokémon
if @battle.party2[0].isShiny? && @battle.battlescene
pbCommonAnimation("Shiny",@battle.battlers[1],nil)
end
if @battle.party2.length==2
if @battle.party2[1].isShiny? && @battle.battlescene...