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And as usual, you're also able to backport changes from a newer Essentials version to an older, if you can. My Essentials 16.2 copy I maintain has some features backported from Essentials 17 and 18
Sent a fixed version of IoA TM.txt that removes Qoremon that were accidentally left while uploading that file. Please use that one instead
Also fixes dex numbers for IoA Pokémon so as not to use Qore's index number
Another issue; When you evolve a Pokémon that it is set into an alternative form and its evolved form does not decide which form to be set automatically (Such as an Alolan Vulpix into Alolan Ninetales using Ice Stone), it will correctly display the alternative form when it evolves (Alolan...
Good job with Alcremie. Only concern is that in Lemon Flavor, on the last 3 sweet variations, regular back sprite is next to the regular front ones, not next to the shiny front ones. Could you fix that as well?
Or you can use my own:
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# Type varies between terrains. Power is doubled when executed within an active
# terrain (Terrain Pulse)
################################################################################...
This is NOT the thread that you would post the sprites since this will confuse people about which sprites to use. Please post them elsewhere and give proper credits, if it is not made by you!
Corrosive Gas looks great but one point i have:
Pokémon can't obtain another item while its item is corroded (Trick will fail if either you or the opponent is under Corrosive Gas)
Hi Everybody! This Pack is improving by giving to you the IoA moves, TM compats and Pokémon. This does not include alternate forms or Items. Free to use!
Lash Out
- Go to PBEffects and paste this under # These effects apply to a battler
LashOut = xxx # (The last number it is such as 136)
- In PokeBattle_Battler, find @effects[PBEffects::Illusion] = nil[/I} and paste before the following code:
@effects[PBEffects::LashOut] =...
Burning Jealousy
- Go to PBEffects and paste this under # These effects apply to a battler
BurningJelousy = xxx # (The last number it is such as 136)
- In PokeBattle_Battler, find @effects[PBEffects::Illusion] = nil and paste before the following code...