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  • Now i got that error

    Exception: TypeError
    Message: nil can't be coerced into Fixnum
    HM7 NEW CLASSES:674:in `-'
    HM7 NEW CLASSES:674:in `refresh_alpha'
    HM7 NEW CLASSES:638:in `initialize'
    HM7 MODIFIED CLASSES:649:in `new'
    HM7 MODIFIED CLASSES:649:in `initialize'
    Scene_Map:69:in `new'
    Scene_Map:69:in `main'
    Main:38:in `mainFunctionDebug'
    Main:15:in `mainFunction'
    Main:15:in `pbCriticalCode'
    Weid i moved the hmode to my project and its stop working when i set map to have mode on, Game.exe stoped working.
    I can make trees like 3d models but I need your kit to try all heights.. :/
    Please could you send me your mode7?

    EDIT: If you add to the map name [DF], cliff textures are not necessary ;]
    Thanks, that seemed to work for when the game loads. However it keeps centering back to the old origin (center of player) when you walk. Though this is a great start, thank you very much! ^.^
    Hey, I saw your work with the H-Mode7 for Essentials. Great job ;p
    Which brings me to a question. How much do you know about changing the camera's position on a map?
    okay.. I will start with the rocks, the grass ..
    regarding the trees. could you to make sure that the tiles remain in the air? To make a tree in 3D [(and not using wall events as not to overload the loading of maps)] I need you, through the heightmaps (or new terrain tag or something similar), can be made to float a tile. Could you do it?
    If you can not .. Also the bridges could not be done :/
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