Recent content by [I]-Hac*ker.

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    Creating Level Scripts

    1. Why I did that I don't know actually, 'cause I know it checks that itself... 2. I know it will trigger the second one right after that, I want that to happen actually. 3. I think I know what's wrong... I just messed something up with another script... I think I know how to fix it, damn I...
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    Team spirit

    Wow, Atif. That's looking great! Good job =)
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    Creating Level Scripts

    Thanks for replying! But it didn't change anything, the first script works great, but the second freezes. The music & other sprites continue on playing and moving, only the player freezes, I can't move :S I appreciate the help, though =)(
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    Creating Level Scripts

    Sorry for the late reply. Here is the script. The Map Script Offset : $0071B598 I wasn't quite sure about what I was doing. I made 2 '[2]Validates value...' in the header view, both for the flag 7001, one for 0000 and the other for 0001. Sounded right to me ;) Thanks for helping, Metapod23!!
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    Team Dark Hackers (recruiting)

    Um, it says Scripters above that, so my best guess would be thatthey need scripters the most...
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    Creating Level Scripts

    Thank you sooo much :O I've been looking all over for this. Though only the first script is working, the second freezes :/ What I did: script1: compiled --> A-Map: header view--> 02 validates..... put in flag & offset, copied the map offset. Opened it in XSE, added the text metapod23 gave, and...
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    Sierra's MEGA-HUGE XSE Scripting Tutorial

    You're right, there is no command.dat, and in the folder of my old XSE there is. But it's working with mine =O I'm going to copy the commands.dat to my XSE v1.1.1 folder, see if it makes any difference. It is weird... maybe my pc is reeeeaaallly screwed up :P
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    Sierra's MEGA-HUGE XSE Scripting Tutorial

    Okay thanks, Imma check it out, and I just followed the Diegoisawesome tutorial, which suggests only validates value...., but I tried on map entering etc, but it either did not work (other script got executed) or just a black screen on entering the map. Off-Topic again:P : I checked the site...
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    Sierra's MEGA-HUGE XSE Scripting Tutorial

    Really? Weird... When I had 1.0.1 a message script didn't even work. I can't find the link so I uploaded it. Here is the download link for XSE v1.1.1. XSE v1.1.1 Off-Topic: @Ash493 Damn I like your avatar (= Little Less Off-Topic: And, do you maybe know how to implement 2 level scripts in 1...
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    Sierra's MEGA-HUGE XSE Scripting Tutorial

    Hmm. That is strange. Have you tried getting a clean ROM and implementing it in there? Also, if it is a scripting tile, you have to put (in A-Map) the var number 5340 and the var value 0300. The problem is it points to a part of the ROM that is already written and used in the ROM while you...
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    Team spirit

    1. Nice Site! Just took a quick peek but looking good :cool: 2. Can't wait for the sprite lol:P 3. You misspelled my name on the site :'( You typed: "[I]Hac*ker" while it's "[I]-Hac*ker." But, I guess, if that's the only thing wrong with the hack, it's one hell of a hack XD
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    Sierra's MEGA-HUGE XSE Scripting Tutorial

    Side Note: it has to be msgbox @test 0x6 (or 0x4) I had the same problem. You have the wrong version of XSE. Open up XSE, goto help, then info. In the popup window, look to the bottom right, I had v1.0.1 or something, it didn't work. I downloaded v1.1.1 and now it does. So you need to download...
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    Sierra's MEGA-HUGE XSE Scripting Tutorial

    In my experience, it only works when I'd do this: #dynamic 0x8007D7 #org @start lock faceplayer checkflag 0x201 if 0x0 go to @notdone release end #org @notdone msgbox @1 0x6 applymovement 0x02 @move waitmovement 0x0 release end #org @1 = Oh, hello there.\pYou must be the owner of this...
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    Team spirit

    :O He looks cool :cool: Can't wait to see mine ;)
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    Team GD

    Ah oké, guess I just have to wait :)
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