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Recent content by Joltix

  1. J

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Have you tried removing the black_em as I think black is the default color.
  2. J

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Stored Text: Message Colors #org @4 = (black_em)You received Porygon! I think that you've put it in the wrong brackets. Should be [black_em] instead.
  3. J

    Simple Questions (PLEASE USE THE SEARCH BUTTON BEFORE ASKING)

    I haven't tried the script, it was just an example highlighting the special 0x16F which activates the National Pokedex.
  4. J

    Simple Questions (PLEASE USE THE SEARCH BUTTON BEFORE ASKING)

    Use Jpan's Patch to increase the number of OW sprites although it will erase mostly all scripts and events on the game. http://www.pokecommunity.com/showthread.php?t=194241 You can use XSE to expand the size of your rom from 16mb to 32mb. Load up your Rom. Click on Tools. Rom Resizer. Expand.
  5. J

    Simple Questions (PLEASE USE THE SEARCH BUTTON BEFORE ASKING)

    You need to activate the National Pokedex. Here's an example. Special 0x16F activates it.
  6. J

    Which hack should I play?

    Pokemon Brown's pretty cool, think it's a remake of red/blue
  7. J

    Survey: What screw-ups while rom hacking make you the most mad?

    Using a hex editor and my cat decides to walk over the keyboard.
  8. J

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    I just tried your script on a fresh rom and it works fine. In the header tab in advance map, got the script type under 02, the flag set to 5001 and the value at 4000. Make sure you click save map scripts and save the rom too. If it still doesn't work, try it on a fresh rom.
  9. J

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    That would be one of the things doing it. The other is making sure you don't have more than 36 characters in each line or it will start to overlap itself. You can use the text adjuster on xse by pressing CTRL+T or by going into tools, text adjuster.
  10. J

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    After you use \n, you have to use \l then for each new line.
  11. J

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Oh, I was just showing someone one of the scripts I've used. All works fine but thank you though.
  12. J

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    That's the settings I use in advance map. tinypic.com/r/2m5nkm1/8 This is the script that goes with it.
  13. J

    Script Help Thread (DO NOT REQUEST SCRIPTS)

    Make sure the Unknown above Movement Type in Advance Map is set to 03 not 00. The person I.D should be the same as the flag you set, 0200. Try using a different flag such as 1000 as 200 might be used already in the game.
  14. J

    Adding new types into Fire Red without replacing

    Thank you for your help. :)
  15. J

    Adding New Moves and Creating New Move Effects

    Was wondering if anyone knows how to change the types on attacks. I've added the fairy type to the game for the pokemon and changed its resistance and effectiveness against other types but for the life of me, I can't figure out how to change it for the attacks. EG. changing tackle from a normal...
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