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  • Hey can you help me on my hack. I need for script for Emerald. Wild battle script and a warp script {Like when i talk to the person and he will warp me with 'plane,ballon,train' etc. Please help me.
    For some reason no madder how much, or fatty the foods I eat; I always stay skinine I weigh 120 lbs and I have been like that for 5 years. I must be curesed :P so alot of pepper dose not effect me. (hey I actual add salt to MC Donald's french fries)
    oh lol, I saw in your post " Hardest rom hacking skill" You said asm was easy for you, I was saying I wish that was the case for me. scripting is easy, but my skills at asm are not good at all :\
    ok then, could u help me with making one script? I still can't manage the moving people script...
    hi, do you know how to make a level script for firered?? I'm seeing the tutorials in this forum but it's still a lil complicated to me...
    Ok! That's fine, thanks a lot. Can you maybe PM me the routines or post them as a visitor message?
    Also can you tell me what variables to use?

    (Do you think you can give me the output, not the actual routine?)

    Thanks again!
    Hey Juan!
    Do you know any good place where I can learn ASM? I'm currently trying to learn thumb, and the first thing I'm going to try and do is implement your extra tile animations.

    P.S. How's the conversion going? I think I managed to repoint the OW table myself, but I can't get the routine that changes the hero's overworld to work for Ruby. Did you get to convert any?
    Well, The MAIN routines I want are the extra overworlds and palettes, the different wild pokemon data, the one where you can change the main character's overworld using a script, the timer, and the one where you can change the levels of the trainer pokemon by calculating the average level of pokemon you have.

    However, the most important three I would use would be the extra overworlds and palette, changing the overworld in game, and the timer.

    Also, if you have time, maybe you could do the hardware functions one?

    Thanks, and sorry if I'm asking too much of you.
    Hey Juan!
    I just wanted to know if you managed to be able to convert some stuff from the hacked firered engine to ruby. Have you tried it yet?

    Also, I tried your Tile animation stuff, and it's pretty cool!
    Ok, well anyway here are some Variables the creator of the hacked engine (JPAN) gave me:

    Here, I give you the values you need to change the code to make it Ruby-ready. If the OW table doesn't seem to be in that location, try to search for 110308, it will be the begining of that pointer.
    Pokemon party value: 0x03004360
    var 0x8004: 0x0202e8cc (all others 0x8000 variables, just add or subtract 0x2 to the address)
    OW Pallete first value (original pointer): 0x0837377c

    Thanks a lot!
    Hey I have a question about warps and map connections. I'd greatly appreciate some help.
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