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They just took the traditional formula and "repackaged" it to fit Alola and its islands. I think it makes sense. I'm going into this with an open mind and I'm curious to see more.
problems as in....?
could mean a couple different things....either with the game itself i.e. "7.8/10 too much water" or "what is the evil team going to do?"
I have a 6 year old son and Sun/Moon will be his first game. I want him to learn as much as he can by watching and learning. So yes, I still want the tutorials to be a part of the game.
Water/Fighting isn't the best though because Water is typically Special and Fighting is typically Physical. As noted above, some good Fighting-type Special moves would be necessary. Perhaps a signature move.
That's honestly too much to me at least in terms of the Dex.
Images of areas? Okay. Starters, cover legendaries, maybe a notable 'mon or two? Okay. Evil team? Okay. But I'd keep the 'mons revealed to about 10, tops.
I like this hack in general but the level curving is ridiculous. I shouldn't have to grind an entire team specifically for every gym. I'm up to the 3rd gym and the Starmie is just destroying me with everything.
All I really hope is that they trim "typical" moves of same typing down.
Tackle/Pound/Scratch/etc just becomes Tackle.
Bubble/Water Gun just becomes Bubble (because Bubble has a secondary effect)
Don't get rid of ExtremeSpeed or Aqua Jet for Quick Attack for example though, because they're all...