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  • I lost all my files but here's what I can report as 100% buggy.
    Small pixel error in Vitor's OW.
    Mankey's backsprite isn't complete
    The trainer's backsprite isn't complete and the throwing animation is messed
    got an error after fishing and catching a fartog
    when I walked near the lab in the beta 2's first town, I turned into a girl (my OW sprite)
    whenever I ran (as a girl) my sprite changed from 4th gen to 3rd
    you can't interected with anything in the beta 2 town's lab.
    The rest house is a trap-it leads you to a side of a cliff and you can't get out.
    Again, I'm really sorry about this, and the virus was unexpected :(
    Also I reccomend you don't mix 3 types of OWs, if you need OWs though maybe I could help.
    When will you need my log? I havent had alot of time to play it but this week I'll have alot of free time ALOT....
    want to chat about Uranium on MSN later?
    I've got to eat dinner now but in I'm sure I can find the time later
    and I like Costraw's typing. I bet its evo will be a pain to beat/
    so anyway I'd like to learn a bit about Theo's Pokemon, Costraw. I'm guessing its a poison boa constrictor, but does it have another type? What is its evolution like?
    ah yes I also noticed that anyhow :D
    Its all good. I've been taking lots of screenshots btw to show you the errors, it will sort of be in an LP form but with a notepad file attached for extra notes.
    I'm grinding Bashie for Davern atm
    I'm having fun but I have yet to get a Baashaun for 2 reasons
    I get this when transferring my player:

    Message: undefined method `+' for nil:NilClass
    PokemonUtilities:289:in `getRoughLatLon'
    PokemonUtilities:386:in `getLatLong'
    PokemonUtilities:586:in `getToneInternal'
    PokemonUtilities:584:in `each'
    PokemonUtilities:584:in `getToneInternal'
    PokemonUtilities:353:in `getTone'
    PokemonUtilities:2095:in `pbDayNightTint'
    AnimationSprite:71:in `update'
    Spriteset_Map:161:in `_animationSprite_initialize'
    AnimationSprite:42:in `shadow_initialize'

    Then I get this when trying to move around on my D/P pokemon selection menu:
    Message: undefined local variable or method `pbGetDecisionSE' for #<PokemonScreen_Scene:0x5ed6530>
    PokemonScreen:765:in `pbChoosePokemon'
    PokemonScreen:751:in `loop'
    PokemonScreen:778:in `pbChoosePokemon'
    PokemonScreen:1237:in `pbPokemonScreen'
    PokemonScreen:1235:in `loop'
    PokemonScreen:1482:in `pbPokemonScreen'
    PokemonMenu:155:in `pbStartPokemonMenu'
    PokemonMenu:154:in `pbFadeOutIn'
    PokemonMenu:154:in `pbStartPokemonMenu'
    PokemonMenu:139:in `loop

    Then for some strange ass reason my text never has the space in it so sentences are bunched up....:(
    Jv would you mind if I just used your thread layout instead of making a new one. Of cource full credit would got to you and if you'd like I could make some tiles for you in return.
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