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  • Setting a flag on someone can make them disappear in real life. You just need to get it through the head. >:)
    --DISCLAIMER: I am not responsible for any murders you cause--
    Why did it have to be a smoochum^^^ I would rather be an Unhatched Egg....:D

    Though I want to see what it becomes next.... hmmmm
    lol, I used like 6 flags in my hack so far:

    Running shoes
    Pokedex
    Pokemon menu
    3-ish to ensure people stay disappeared
    I still think variables are better than flags. Just forget completely about using flags outside the special flags and use variables problem solved.
    Yeah, sound kinda silly. What about variables 0-3999? Are those safe? Also updates to my questions in help thread :D
    I'm feeling bad for calling him wrong now..Well you learn something new everyday. Anyways, can you answer my question in the simple questions section? :D
    Can you link me this post, maybe I can figure it out (though if you couldn't I prob can't either).
    Hmm, it's a mystery :D
    I'm not a good person to ask, I know nothing of how these things work inside the ROM :P
    Exactly! Thus they are not the same, so why would they be stored in places that will let them overlap (there is the case where it was never intended for FireRed to hold flags over 1000, and thus it leaks over to variable memory space -- doubt this).
    You know what I mean when I say setflag 0x32 lol. I mean is there an equivalent statement to : Setvar 0xVariable 0x32 with flags.
    I'm not making fun of him :O
    I'm saying that he's mixing languages on top of his script not being rational. Hence he's not gonna be easy to help. Also he's probably inserting it wrong too, I just tested the script I told him to use and it works.
    I don't think that you can set a flag to a value outside of the 0x0,0x1. I mean can I say setflag 0x32, maybe not in a script but in a hex editor ? Theoretically if it were like that, you can use ASM to check using the cmp r0,r1. You should have a game crash if it didn't work, runtime error at the very start.

    Plus, I don't think it's possible since they're two different datatypes (actually probably both integers lol).
    lol, I do that too sometimes.
    The guy in the script thread is mixing up like 6 scripting languages, things are interesting there :)
    I think he's wrong, variables should not conflict with flags. Variables and flags are independant aren't they? Flags are booleans and variables are integers,strings and booleans.

    What you can do to 100% check is to find out where the flags are kept and then find out where the variables are kept. Should be at different locations, I mean since temporary variables are stored at separately from non-temporary. I'm sure flags are stored separate from normal variables.

    I'm not 100% certain though. This is the first time I've heard of something like that, and it doesn't sound logical since FireRed uses a variables in the 4000s for their scripts (also aren't most of the 4000s temporary? I see them being used randomly, and to be honest quite pointlessly in FireRed scripts.
    Yeah, I've look at some of those. I haven't really experimented much though, I'm still trying to figure out some more things on scripting before I move on.
    I know how to assemble and write. When I say read, I mean write ASM to read certain things (right now only Pokemon's current HP, Trainer detail and other related things).

    I'm being payed only 3 figures because they figured out I enjoy my job. I don't know how they even got that idea.
    Yeah, I saw that tutorial. I was thinking of doing all the intro-editing and little ASM for later, I've had bad experiences with title screens.

    You knowledgeable in ASM? I know how to read stuff, trying to figure out how to change things.
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