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I did not, so I guess I got out easy :D Thanks a bunch, this'll save me soooo much time. If I only use 15 colors and one transparent color for all the other backgrounds, I can basically just do the same thing, right?
I tried to do the hex editing, but it came out... very disturbing. Do you or DrFuji know exactly where that palette is? Because I started at 0x2483FA like it said in the screenshot of the palette in the hex editor and it came out extremely discolored.
Oh, one more thing! I tried to change the battle background in my game but I have no clue how to edit the palette. How am I supposed to edit it? I followed the tutorial but it's really confusing...
Oh, I thought they were finished lol. I can wait. It'll take a while for me to actually get started on that, anyway. I plan on doing a hack before that anyway, and I'm re-making every Hoenn overworld into the style of FireRed from scratch, so I probably won't get started on it for quite some time. Besides, if the time comes and they're still not available, I can just make some placeholder versions.
That does sound pretty simple. Speaking of your 3rd Gen sprites, which ones are you currently doing? I'm hopefully going to do a Hoenn remake hack in the future and those sprites would be pretty handy. Otherwise, I'd have to make them myself, and we know what happens when I make stuff myself.
Sorry, I misread the first post, and I didn't realize he wasn't taking anymore helpers. Yeesh. But, the thing about the palettes, I'm positive was wrong.
That's why I didn't change the palette, because I knew it didn't match the Sugimori artwork (Horsea's in-game sprite has a yellow stomach/fin, while the Sugimori version was white.) Besides, the palette was literally the same in BW as it was in DPPt >.>