Recent content by Kertra

  1. Kertra

    Pokémon Gold/Silver/Crystal 2.0 finally get a public release!

    It makes no sense. I also think that PSS makes no sense in Crystal. It's just more of a curiosity 😉
  2. Kertra

    Pokémon Gold/Silver/Crystal 2.0 finally get a public release!

    I fixed this bug :) In order for Pokemon to be displayed correctly in the dialogues of these trainers, you need to replace: Offset: 0x02A4BE and 0x02A532: 21 74 72 > 21 1D 71 As for the names of Route 26 & 27 in the dialogues of these trainers, I didn't know how to fix it exactly. But what I...
  3. Kertra

    Pokémon Gold/Silver/Crystal 2.0 finally get a public release!

    I found another bug. Trainers Cooltrainer Gaven and Cooltrainer Beth on Route 26, Bird Keeper Jose and Cooltrainer Reena on Route 27. When these trainers call us, they talk about the wrong Routes and the wrong Pokemon (even strange symbols pop up). This has to do with the fact that you added new...
  4. Kertra

    Pokémon Gold/Silver/Crystal 2.0 finally get a public release!

    @Halfshadow Hi! I found a patch for Crystal from P/S/Split. The patch works, but I checked it in the Hex Editor. It turned out that in some place in the rom, it changes some bytes that were changed in your hack, compared to the original rom. Also I think that even though it works, it shouldn't...
  5. Kertra

    [Script] Fire Red Pokemart wrong item shown

    I don't know if you've already solved this problem, but I know what it is. The item table must end at 0000 FFFF. In the Hex Editor, it is best to add 0000 after this table, so that a program does not accidentally insert something there 😉
  6. Kertra

    Development: Day/Night Switching of Wild Pokémon

    I found an offset that turns off Pokemon crying on routes. :) This fixes an issue with the game freezing when we have the Day/Night system added for wild Pokemon: 0x055FF4 replace 01 to 00
  7. Kertra

    Pokémon Gold/Silver/Crystal 2.0 finally get a public release!

    Items in Viridian Forest are bugged in the Crystal version (Possibly in other new locations too)
  8. Kertra

    Turn off the cry of pokemon in the adventure maps

    Okay, I already have it, but I don't know how to turn it off anyway, I could use someone who would help me and just give me an offset where it can be turned off. :(
  9. Kertra

    Turn off the cry of pokemon in the adventure maps

    Thank you very much. But I'm working on FireRed, and you gave me for Emerald. Cries on adventure maps really freeze the game.
  10. Kertra

    Turn off the cry of pokemon in the adventure maps

    Does anyone know how to turn off the cry of pokemon in the adventure maps that appear in the background music? I can't add the Wild Day / Night Pokemon feature because of this, because the game reads wild pokemon from the table and causes them to cry on the maps. New tables for Day / Night cause...
  11. Kertra

    Development: Day/Night Switching of Wild Pokémon

    There is a problem. If we add Wild Day / Night Pokemon, the game will freeze on the emulator. This is because game turns on crying pokemon in the maps. Due to the fact that we are adding new tables, the game does not read crying correctly and the game crashes. :(
  12. Kertra

    Code: Ability Resource Thread

    Maybe try changing move Captivate to Rivalry ability. Captivate is also gender-based.
  13. Kertra

    Code: Ability Resource Thread

    Tried to get this ability out of this patch, but couldn't find an offset on the rom, besides found that the competition wasn't working (I think)
  14. Kertra

    Code: Ability Resource Thread

    I did it so that I applied a patch on a clean rom and checked the offset to these skills in the info file, then I just copied the bytes changing the offsets and putting in to my hack... I care about Anger Point, but no one has yet written a separate script for this ability... Hope you understand...
Back
Top