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Recent content by KKC_Tauboss

  1. KKC_Tauboss

    Script: Game Over

    I still have problems with this script. Im also using Essentials 17.2 I added the script above main as instructed and then added the all the lines mentioned, see attachment images. To be sure I also added a gameover screen and ME in System with F9 I then turned the according switch on and lost a...
  2. KKC_Tauboss

    [Other Question] HELP with FPS (Lag?)

    Your PC should be fine altough it may be due to your cpu having a kind of low single core performance, which could proof difficult on complex maps as xp only uses one core at a time. That makes it highly demanding even for good cpus, since it doesnt make use of the other cores much. Another fix...
  3. KKC_Tauboss

    [Other Question] HELP with FPS (Lag?)

    Did you already Try the Options you can acess by pressing F1 Ingame? Does this generally happen outdoors? You could try making a completly empty outdoor map and see how the performance is affected. Bare in Mind that XP is pretty old and generally has issues when maps become more complex (see...
  4. KKC_Tauboss

    I love your username!

    I love your username!
  5. KKC_Tauboss

    Do any of you have sprites of Yellow from the Pokemon Adventures manga?

    There was a romhack called Yellow Adventures that had some designs you may find useful. While you NEVER should just rip the sprites out off this rom without the authors aproval, you can certainly take inspiration of yellows sprite design for your own one! You may will need to play it a bit to...
  6. KKC_Tauboss

    [Other Question] How can I make my own custom transitions for battles?

    If you mean the VS display that comes before important battles, I can explain that. This process is similiar for other ui elements, so you also may be able to adapt this process to other transition aspects. 1. In Graphics/Transitions you have vsTrainer and vsBar files. The according numbers...
  7. KKC_Tauboss

    [Scripting Question] Starting Over Point

    You normally dont change anything in the script section for the thing you try to aproach, at least from what I think. Changing the pbs is normally enough. Did you include a autorun event that relies on the starting over switch and then turns that switch off again? (note that this event has to be...
  8. KKC_Tauboss

    [Scripting Question] Wrong PokèBall texture

    Look into your Icons folder. Scroll down until you see the Icon for the Pokeballs. Do you have the icons for your Balls with the correct number and are they correctly defined in items.txt? It should look like the screenshot I provided (in V17.2 at least)
  9. KKC_Tauboss

    [Scripting Question] Help with outfits.

    You can simply design the Outfits as key items that you can buy or unlock. Make the player able to buy the key item, or add it as part of a script. the script for implementing outfits as key items is the following (im taking this from one of my older posts) - You can then also decide to make a...
  10. KKC_Tauboss

    Multiple save files 2.2

    Thanks a lot for the relinking and the helpful tips everyone! I created a simple english string translation and changed a few minor lines on the script to make it work out of the box. I left the rest of the code untouched however. All you need to do from here is to change the name in the "" in...
  11. KKC_Tauboss

    Multiple save files 2.2

    Multiple Saves Script for V17 Hello Community, I want to use the Multiple Saves Script from Mej71 in my Game -> https://www.pokecommunity.com/showthread.php?t=323750 Im using Essential V17 however, and cant bring the script to work (probably due to its age) there. I searched for help, but...
  12. KKC_Tauboss

    [Eventing Question] Tile that poisons follower Pokémon

    Im not quite sure what exactly you want, but you can poison a pokemon using the Pokemon Manipulation script area of the Wiki. An example: pkmn = $Trainer.party[0] pkmn.status=PBStatuses::POISON Pasting this script would define pkmn as the first member in the party and then poison that Pokemon...
  13. KKC_Tauboss

    [Scripting Question] Disable Key Item in certain Map/Area

    Thanks a ton mgriffin! This helpt me a lot. I slightly modified that code, to work as an exclude mechanism instead an including one. Modified script looks as follows: ItemHandlers::UseInField.add(:ITEM,proc{|item| if [2,3,5].include?($game_map.map_id) else # Your effect code goes here...
  14. KKC_Tauboss

    [Scripting Question] Disable Key Item in certain Map/Area

    Hello Community, I recently added a key item to the game that allows the player to change their clothes. I now want to restrict the usage of it but only in certain maps (for example dont allow the player to change their outfit while inside a rocket hideout) - is there a way to add this? As of...
  15. KKC_Tauboss

    [Scripting Question] Key Item to change Player Outfit

    This script works like a charm, thank you a lot! Short Installation Guide for other beginners: 1. Create 2 Key Items in items.txt (tutorials for that are on youtube) - 1 can be your normal clothes, 2 can be a new outfit (your choice) 2. Paste the script from Pokeminer20 into the scripts editor...
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