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Recent content by laser_dolphin

  1. L

    [Pokeemerald] DexNav (with Detector Mode!)

    Could you please post the answer here as well as it is valuable information. I'd also like to know how it is calculated. EDIT: Answered on the discord! Thanks. In the struct SaveBlock1 you got u8 dexNavSearchLevels[NUM_SPECIES]; which means that for each species you need one Byte. You also...
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    Combined Base

    Edit: I made my own base that combined the latest branches from RHH's pokeemerald Expansion, TheXaman's PokedexPlus with a HGSS style and ghoulslash's Dexnav. I am also incorporating most of the fixes found in the tutorials section of pokeemerald and their saveblock overflow check. You can find...
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    FireRed hack: Pokemon Fire Red Battle Edition (Version 1.2)

    If I will ever work on another hack it wil be a decomp one. This one stays binary though.
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    FireRed hack: Pokemon Fire Red Battle Edition (Version 1.2)

    Version 1.2 available now It includes: Adjusted game balance (better grinding spot, removed Magic Bounce and Lightning Rod, nerfed trade Mons) Small reworks of maps (around Fuchsia and Celadon City, Route 2, 10, 14 and 15) Minor bug and documentation fixes Saves should be compatible with...
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    FireRed hack: Pokemon Fire Red Battle Edition (Version 1.2)

    Wow. Thank you. I feel honored to recive 14 pages of feedback. Yeah the Ai is not very good when it comes to handling the new abilities (I might have to remove these problematic abilities in the upcoming batch) The trade Pokemon are kinda the easy mode of the hack with them having perfect IVs...
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    FireRed hack: Pokemon Fire Red Battle Edition (Version 1.2)

    Thank you. Has been added to the bug section. I have no idea why this happens. Did you notice it in Kanto too or was it only on the Sevii Islands? While I tried to make it as smart as possible the standard Ai just is not the brightest mind. That is because they are intented as optional...
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    FireRed hack: Pokemon Fire Red Battle Edition (Version 1.2)

    Version 1.1 available now It includes: Updated Pokemon (new abilities and egg moves in their regular moveset) Better documentation Minor bug fixes Randomizer compatibility Saves should be compatible with 1.0. This has been fixed in the new version.
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    FireRed hack: Pokemon Fire Red Battle Edition (Version 1.2)

    Thank you. I'm happy that everybody seems to enjoy the hack so far. I swapped the moves to make Cyndaquil more viable and make the starters learn their elemental moves around the same level. That is the same reason for the level change. Shroomish evolves at level 30 due to Technician Breloom...
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    FireRed hack: Pokemon Fire Red Battle Edition (Version 1.2)

    That sounds quite like a bug. Thank you, I added it to the bug list. Due to "popular" demand I also added a link to a discord server for this hack. Cheers LD
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    FireRed hack: Pokemon Fire Red Battle Edition (Version 1.2)

    I won't make the other Pokemon available in game because the idea was to fit the amount of Pokemon to the game "size". But all 386 pokemon have already been present in the game from the start so using the randomizer should work? You might find Mega Pokemon in the wild though because I had to...
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    FireRed hack: Pokemon Fire Red Battle Edition (Version 1.2)

    Thank you all for your support. Updates are not planned due to the hack being finished. But I will release bug fixes if necessary. I was already thinking about creating a discord server if enough people are interested. That is why I added a poll to the main post. Cheers LD
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    FireRed hack: Pokemon Fire Red Battle Edition (Version 1.2)

    Pokemon Fire Red Battle Edition This hack aims to make the game more difficult and your xth visit to Kanto a bit different while still trying to stay true to the original. You can download the current version (V 1.2) here...
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    [Other] Trainer Pokemon Data

    That is an interesting way of implementing that mechanic. Thank you!
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    [Other] Trainer Pokemon Data

    Hey, I have a question regarding the data of Trainer Pokemon. Specifically what is called the EV field in HTE. I found this thread from NewDenverCity. In this thread it is mentioned as IVs (where a values between 0 - 31 would make sense). But the game itself sets this value to 255 for strong...
  15. L

    What is the best GBA emulator?

    I'm also using mGBA because the general consensus is that it is better than VBA.
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