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Recent content by Leafbarrett

  1. Leafbarrett

    Code: Port of the BW2 Repel system to GBA...

    ...oh. Will try this later on.
  2. Leafbarrett

    All-Instrument Patch (FireRed, Ruby, Emerald)

    I'm using FireRed, unfortunately, and those pointers don't correspond to anything proper... :( Thanks for trying, though.
  3. Leafbarrett

    Code: Port of the BW2 Repel system to GBA...

    Er... sorry, I never meant to imply the first post was wrong. :( Rather, I was saying that I just can't get it to work correctly because I'm me, and can't do anything right. Yes, I did do that. In fact, here. https://www.youtube.com/watch?v=sO_AP6cbaz0 Instead of just saying "I did everything"...
  4. Leafbarrett

    Code: Port of the BW2 Repel system to GBA...

    Same here. I am following the tutorial to the letter and it just will not work. This is why I personally want patches for things like this: it's not that I'm lazy, it's that I am physically incapable of getting non-patches to work no matter how many times I do the exact thing I am told to.
  5. Leafbarrett

    All-Instrument Patch (FireRed, Ruby, Emerald)

    I tried using this, but any songs using the voicegroup are totally and completely silent. What did I do wrong? Did I not patch something I needed?
  6. Leafbarrett

    Tool: GBA Music Editor (GME)

    What is the most recent version of Sappy? I can't find a single thing from after 2013. I'd like to do this, but I can't find a download for a functional version...
  7. Leafbarrett

    Development: ipatix' High Quality Sound Mixer | V2.1 released!

    As someone who is 100% uneducated in ASM, is there any way I can use this without taking months to learn ASM?
  8. Leafbarrett

    Code: Move Resource Thread

    You put one too many zeroes in your #dynamic command. EDIT: Uhhh... BSP doesn't seem to like using dynamic commands for Emerald. The script got mangled when I tried to decompile it after compiling it. I would post the version I made with hardcoded pointers, but that wouldn't end well for most...
  9. Leafbarrett

    Tool: Type Effectiveness Editor

    Okay, so say I want to repoint the type table because it's too small. How do I do it, and how do I make TEE recognize the altered table location?
  10. Leafbarrett

    Adding New Moves and Creating New Move Effects

    I got it to work by using a battle script instead (along with some more lucky stumbling). I do need help on some things though, mind if I PM you with some questions? Also, I think this really needs to be in the OP. If you're going to be giving the moves descriptions (so basically always), you...
  11. Leafbarrett

    Code: Move Resource Thread

    Speaking of that, maybe I'm not as wholly incompetent as I make myself out to be. Only mostly. Focus Blast (Emerald) 14 09 17 03 61 76 11 08 05 04 00 F7 00 00 01 00 FF FF 00 E4 27 00 10 28 00 11 28 0A 02 28 00 0C 0C 08 02 EC 5F 59 08 82 01 00 00 19 8C 00 C0 04 14 02 D8 72 59 08 02 04 04 00 01...
  12. Leafbarrett

    ROM Hacking Resources

    Lowercase Pokémon Text (Emerald) This replaces all instances of POKéMON with Pokémon. This is only for Emerald. For those who want to do it in other games: In a hex editor (I use HxD), replace all instances of CA C9 C5 1B C7 C9 C8 with CA E3 DF 1B E1 E3 E2. I'd do it for the other games but I...
  13. Leafbarrett

    Development: Creating New Battle Animations

    So, if nobody else is going to try to help out Emerald hackers, I guess I'll do my bit. Just don't be mad if I get literally everything wrong, because I haven't got a ****ing clue what I'm doing - I'm just blindly stumbling around, trying to search for the non-pointer byte patterns from this...
  14. Leafbarrett

    Code: Move Resource Thread

    Do you plan on making, like, an Emerald section?
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