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Recent content by Leelue

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    [Other Question] Item Blender?

    I think I found it. It seems incredible https://www.pokecommunity.com/showthread.php?t=346573
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    [Other Question] Item Blender?

    My googlefu is nothing compared to yours ( I was using this site's search function). I don't think this is the right thing, however, since if my memory serves me you could put the berries or apricorns in an get any item you specify. For example, I could put in a cheri berry and a chesto berry...
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    Procedural map generation

    I probably have never seen an idea with more potential for making pokemon games. Ever. I am going to bookmark this until later, maybe for my "next" project when I understand coding better.
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    [Other Question] Item Blender?

    I was here last year and stumbled across someone's script they had made for an item blender. If I remember correctly, he had it set up so you could, say, put two different apricorns into the blender and it would spit out a new item. I was interested and saved the code. Flash forward, and I...
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    Gym Leader / E4 Pokemon Balancer

    How does this interact with evolution?
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    [Scripting Question] How to change damage done by weaknesses/resistances?

    Now that you mention it, I think I already asked this question on this forum and you gave me the same answer. I was/am unfortunately very lazy/incompetent and didn't find it myself. But I can always try again later.
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    [Custom Feature Question] A menu option to store text

    I did a brisk search to see if this was already addressed, and I was unable to find it. In my game, I want the player to have access to an object (either a key item or a menu tab) that will keep track of text that they are given over the course of the game. "Notes", let's say. I assume it's...
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    [Scripting Question] How to change damage done by weaknesses/resistances?

    So do you think that I could take this approach to change the W/R's to be other values? I've always wanted weakness to be x1.5 and resistances to be x2/3.
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    [PBS Question] AI cheats? Can it... not?

    Hello I've read multiple times that the max difficulty AI chooses its moves with unfair prescience, such as knowing that your pokemon is about to wake up or what item you use. Is this true? Can this be fixed? Or, maybe, only work some fraction of the time? I looked to see if this question had...
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    [Game Idea] Ideas that build a difficult game

    Hilariously, komaoto, that thread you linked was mine. I received reasonable criticisms about the way I was spacing out the reset penalties, and have since realized that my problem is really just people resetting in front of the same encounter repeatedly. Thinking about it more, I may want to...
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    [Game Idea] Ideas that build a difficult game

    @Lostone369 I think you're right on all accounts. I was considering trying to find a way for people to run from some trainer battles, but then I realized that I left something out of my summary to save space. Because you're not a "kid in the pokemon league", people aren't going to incessantly...
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    [Game Idea] Ideas that build a difficult game

    So I've been popping in and out of this forum, posting one-off questions to lay the groundwork for my first game. (obligatory shout out to how useful a resource this place seems to be) I just want to do a once over to make sure that my general direction is a viable one that people will enjoy...
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    [Error] Trainer ball throw animation seems offset

    So, running EBS for the first time I ran into a few problems, but I was able to solve most of them, I think (like the backsprites being SUPER large). But when the battles start, the trainer throw animation seems like it's reading the square images slightly off from where it's supposed to. I...
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    [Scripting Question] Bag Capacity

    Ah, I don't know why I assumed I could set a max number of total items per pocket, but hey this still is at least enough to get the spirit of the thing. Thanks for the help.
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    [Scripting Question] Bag Capacity

    I did a search for the phrase "bag capacity" and didn't find anything. So I was wondering if anyone can help me set a maximum capacity for each pocket in the bag. Bonus points if it is a variable that I can change/upgrade as the game progresses. But really, anything would help.
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