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Legendary Silke
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  • This was going to happen eventually. Everything was building towards an insane arms race and I decided to set it off prematurely. It didn't help that I decided to speed things along by giving free guns to everyone. The only regret I have is how much freaking work it was sorting out all these items... the gameplay's freaking hilarious!

    Also, there's a lot of behind-the-scenes scheming that even I don't have complete access to. That's part of what made today so lethal.
    Hmm... that's an intriguing idea. I think this involves balancing player agency and the rigidity of your plot. If, say, everyone was one of two roles, then it would be easier to control the events of your story.

    You could also have the story with chunks of events tied together by player actions. Maybe some people died off, but the events would stay largely the same... it's something worth looking into as a way of taking the workload off of GMs during the game.

    I usually wing it when I'm a GM... hence all the crazy plot points. Case in point, Office :P
    I won't think I will need that now, but perhaps in terms of need for speed and less power consumption for future.

    Well, my bro has a company HP book for full ssd based and he didnt see any much difference of performance, just faster boot and opening apps.
    I
    I've been poking in it as of late because a friend gave me a copy of one of his licenses for a 3D modelling thing, but I haven't made much use of it yet :( I kinda know my way around it, but not by much.
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